Add IW4 asset loader classes for all asset types that did not have one yet

This commit is contained in:
Jan
2022-01-02 01:07:09 +01:00
parent 98d62039eb
commit 57f37ec0ea
61 changed files with 1015 additions and 35 deletions

View File

@ -0,0 +1,17 @@
#include "AssetLoaderAddonMapEnts.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderAddonMapEnts::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* addonMapEnts = memory->Create<AddonMapEnts>();
memset(addonMapEnts, 0, sizeof(AddonMapEnts));
addonMapEnts->name = memory->Dup(assetName.c_str());
return addonMapEnts;
}