Add IW4 asset loader classes for all asset types that did not have one yet

This commit is contained in:
Jan
2022-01-02 01:07:09 +01:00
parent 98d62039eb
commit 57f37ec0ea
61 changed files with 1015 additions and 35 deletions

View File

@ -0,0 +1,27 @@
#include "AssetLoaderClipMap.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderClipMap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* clipMap = memory->Create<clipMap_t>();
memset(clipMap, 0, sizeof(clipMap_t));
clipMap->name = memory->Dup(assetName.c_str());
return clipMap;
}
asset_type_t AssetLoaderClipMapSp::GetHandlingAssetType() const
{
return ASSET_TYPE_CLIPMAP_SP;
}
asset_type_t AssetLoaderClipMapMp::GetHandlingAssetType() const
{
return ASSET_TYPE_CLIPMAP_MP;
}