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Add IW4 asset loader classes for all asset types that did not have one yet
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27
src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderClipMap.cpp
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27
src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderClipMap.cpp
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#include "AssetLoaderClipMap.h"
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#include <cstring>
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#include "ObjLoading.h"
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#include "Game/IW4/IW4.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace IW4;
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void* AssetLoaderClipMap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* clipMap = memory->Create<clipMap_t>();
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memset(clipMap, 0, sizeof(clipMap_t));
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clipMap->name = memory->Dup(assetName.c_str());
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return clipMap;
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}
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asset_type_t AssetLoaderClipMapSp::GetHandlingAssetType() const
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{
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return ASSET_TYPE_CLIPMAP_SP;
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}
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asset_type_t AssetLoaderClipMapMp::GetHandlingAssetType() const
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{
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return ASSET_TYPE_CLIPMAP_MP;
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}
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