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Add IW4 asset loader classes for all asset types that did not have one yet
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#include "AssetLoaderLoadedSound.h"
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#include <cstring>
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#include "ObjLoading.h"
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#include "Game/IW4/IW4.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace IW4;
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void* AssetLoaderLoadedSound::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* loadedSound = memory->Create<LoadedSound>();
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memset(loadedSound, 0, sizeof(LoadedSound));
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loadedSound->name = memory->Dup(assetName.c_str());
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return loadedSound;
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}
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