mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-21 12:17:53 -05:00
ZoneCodeGenerator: Fixup templates and structs to be able to generate code for AddonMapEnts
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@ -14,7 +14,7 @@ LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
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HeaderConstructor(context) ::= "$LoaderClassName(context.Asset)$(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream);"
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HeaderSinglePtrLoadMethodDeclaration(structure) ::= "void LoadPtr_$structure.Type.Name$(bool atStreamStart);"
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HeaderArrayLoadMethodDeclaration(structure) ::= "void LoadArray_$structure.Type.Name$(bool atStreamStart, size_t count);"
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HeaderArrayLoadMethodDeclaration(type) ::= "void LoadArray_$SafeTypeName(type)$(bool atStreamStart, size_t count);"
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HeaderPtrArrayLoadMethodDeclaration(type) ::= "void LoadPtrArray_$SafeTypeName(type)$(bool atStreamStart, size_t count);"
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HeaderLoadMethodDeclaration(structure) ::= "void Load_$structure.Type.Name$(bool atStreamStart);"
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@ -30,21 +30,6 @@ PointerVariableDeclaration(type) ::= <<
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$type.FullName$** var$SafeTypeName(type)$Ptr;
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>>
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HeaderMethodDeclarations(usedType) ::= <%
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$if(usedType.PointerArrayReferenceExists)$
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$HeaderPtrArrayLoadMethodDeclaration(usedType.Type)$
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$\n$
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$endif$
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$if(usedType.ArrayReferenceExists && usedType.Information && !usedType.Information.IsLeaf)$
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$HeaderArrayLoadMethodDeclaration(usedType.Information)$
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$\n$
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$endif$
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$if(usedType.Information && !usedType.Information.IsLeaf && !usedType.Information.IsAsset)$
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$HeaderLoadMethodDeclaration(usedType.Information)$
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$\n$
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$endif$
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%>
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// =======================
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// Header file entry point
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// =======================
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@ -73,7 +58,9 @@ namespace $context.Game$
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$context.UsedTypes:{type | $if(type.PointerArrayReferenceExists && !type.IsContextAsset)$$PointerVariableDeclaration(type.Type)$
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$endif$}$$\\$
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$context.UsedTypes:{usedType | $HeaderMethodDeclarations(usedType)$}$
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$context.UsedTypes:{usedType | $if(usedType.PointerArrayReferenceExists)$$HeaderPtrArrayLoadMethodDeclaration(usedType.Type)$$\n$$endif$}$
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$context.UsedTypes:{usedType | $if(usedType.ArrayReferenceExists && usedType.Information && !usedType.Information.IsLeaf)$$HeaderArrayLoadMethodDeclaration(usedType.Type)$$\n$$endif$}$
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$context.UsedStructures:{usedStructure | $if(!usedStructure.IsLeaf && !usedStructure.IsAsset)$$HeaderLoadMethodDeclaration(usedStructure)$$\n$$endif$}$
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$HeaderLoadMethodDeclaration(context.Asset)$
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$HeaderSinglePtrLoadMethodDeclaration(context.Asset)$
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$HeaderAssetLoadMethodDeclaration(context.Asset)$
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@ -129,49 +116,49 @@ $endif$
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LoadSinglePtrMethod(context, structure) ::= <<
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void $LoaderClassName(context.Asset)$::LoadPtr_$structure.Type.Name$(const bool atStreamStart)
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{
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assert($TypePtrVarName(structure)$ != nullptr);
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assert($TypePtrVarName(structure.Type)$ != nullptr);
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if(atStreamStart)
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m_stream->Load<$structure.Type.FullName$*>($TypePtrVarName(structure)$);
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m_stream->Load<$structure.Type.FullName$*>($TypePtrVarName(structure.Type)$);
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m_stream->PushBlock($structure.Block.Name$);
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if(*$TypePtrVarName(structure)$ != nullptr)
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if(*$TypePtrVarName(structure.Type)$ != nullptr)
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{
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$if(structure.Block.IsTemp)$
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if(*$TypePtrVarName(structure)$ == PTR_FOLLOWING || *$TypePtrVarName(structure)$ == PTR_INSERT)
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if(*$TypePtrVarName(structure.Type)$ == PTR_FOLLOWING || *$TypePtrVarName(structure.Type)$ == PTR_INSERT)
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$else$
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if(*$TypePtrVarName(structure)$ == PTR_FOLLOWING)
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if(*$TypePtrVarName(structure.Type)$ == PTR_FOLLOWING)
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$endif$
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{
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$if(structure.Block.IsTemp)$
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$structure.Type.FullName$** toInsert = nullptr;
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if(*$TypePtrVarName(structure)$ == PTR_INSERT)
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if(*$TypePtrVarName(structure.Type)$ == PTR_INSERT)
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toInsert = m_stream->InsertPointer<$structure.Type.FullName$>();
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$endif$
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*$TypePtrVarName(structure)$ = m_stream->Alloc<$structure.Type.FullName$>(alignof($structure.Type.FullName$));
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*$TypePtrVarName(structure.Type)$ = m_stream->Alloc<$structure.Type.FullName$>(alignof($structure.Type.FullName$));
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$if(!structure.IsLeaf)$
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$TypeVarName(structure)$ = *$TypePtrVarName(structure)$;
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$TypeVarName(structure.Type)$ = *$TypePtrVarName(structure.Type)$;
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Load_$structure.Type.Name$(true);
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$endif$
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$if(structure.IsAsset)$
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LoadAsset_$structure.Type.Name$($TypePtrVarName(structure)$);
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LoadAsset_$structure.Type.Name$($TypePtrVarName(structure.Type)$);
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$endif$
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$if(structure.Block.IsTemp)$
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if(toInsert != nullptr)
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*toInsert = *$TypePtrVarName(structure)$;
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*toInsert = *$TypePtrVarName(structure.Type)$;
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$endif$
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}
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else
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{
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$if(structure.Block.IsTemp)$
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*$TypePtrVarName(structure)$ = m_stream->ConvertOffsetToAlias(*$TypePtrVarName(structure)$);
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*$TypePtrVarName(structure.Type)$ = m_stream->ConvertOffsetToAlias(*$TypePtrVarName(structure.Type)$);
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$else$
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*$TypePtrVarName(structure)$ = m_stream->ConvertOffsetToPointer(*$TypePtrVarName(structure)$);
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*$TypePtrVarName(structure.Type)$ = m_stream->ConvertOffsetToPointer(*$TypePtrVarName(structure.Type)$);
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$endif$
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}
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}
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@ -187,18 +174,21 @@ void $LoaderClassName(context.Asset)$::LoadPtrArray_$SafeTypeName(type)$(const b
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}
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>>
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LoadArrayMethod(context, structure) ::= <<
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void $LoaderClassName(context.Asset)$::LoadArray_$structure.Type.Name$(const bool atStreamStart, const size_t count)
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LoadArrayMethod(context, type, structure) ::= <<
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void $LoaderClassName(context.Asset)$::LoadArray_$type.Name$(const bool atStreamStart, const size_t count)
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{
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assert($TypeVarName(structure)$ != nullptr);
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assert($TypeVarName(type)$ != nullptr);
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if(atStreamStart)
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m_stream->Load<$structure.Type.FullName$>($TypeVarName(structure)$, count);
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m_stream->Load<$type.FullName$>($TypeVarName(type)$, count);
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for(size_t index = 0; index < count; index++)
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{
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$if(!type.Members)$
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$TypeVarName(structure.Type)$ = $TypeVarName(type)$;
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$endif$
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Load_$structure.Type.Name$(false);
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$TypeVarName(structure)$++;
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$TypeVarName(type)$++;
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}
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}
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>>
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@ -206,10 +196,10 @@ void $LoaderClassName(context.Asset)$::LoadArray_$structure.Type.Name$(const boo
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LoadMethod(context, structure) ::= <<
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void $LoaderClassName(context.Asset)$::Load_$structure.Type.Name$(const bool atStreamStart)
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{
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assert($TypeVarName(structure)$ != nullptr);
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assert($TypeVarName(structure.Type)$ != nullptr);
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if(atStreamStart)
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m_stream->Load<$structure.Type.FullName$>($TypeVarName(structure)$);$\\$
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m_stream->Load<$structure.Type.FullName$>($TypeVarName(structure.Type)$);$\\$
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$if(structure.Block.IsTemp)$
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m_stream->PushBlock($context.DefaultNormalBlock.Name$);$\\$
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@ -222,21 +212,6 @@ void $LoaderClassName(context.Asset)$::Load_$structure.Type.Name$(const bool atS
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}
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>>
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SourceDefinition(context, usedType) ::= <%
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$if(usedType.PointerArrayReferenceExists)$
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$LoadPointerArrayMethod(context, usedType.Type, usedType.Information)$
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$\n$$\n$
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$endif$
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$if(usedType.ArrayReferenceExists && usedType.Information && !usedType.Information.IsLeaf)$
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$LoadArrayMethod(context, usedType.Information)$
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$\n$$\n$
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$endif$
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$if(usedType.Information && !usedType.Information.IsLeaf && !usedType.Information.IsAsset)$
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$LoadMethod(context, usedType.Information)$
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$\n$$\n$
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$endif$
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%>
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VariableInitialization(type) ::= <<
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var$type.Name$ = nullptr;
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>>
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@ -272,7 +247,7 @@ void $LoaderClassName(context.Asset)$::Load($context.Asset.Type.FullName$** pAss
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{
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assert(pAsset != nullptr);
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$TypePtrVarName(context.Asset)$ = pAsset;
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$TypePtrVarName(context.Asset.Type)$ = pAsset;
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LoadPtr_$context.Asset.Type.Name$(false);
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}
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>>
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@ -313,7 +288,9 @@ using namespace $context.Game$;
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$ConstructorMethod(context)$
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$context.UsedTypes:{usedType | $SourceDefinition(context, usedType)$}$
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$context.UsedTypes:{usedType | $if(usedType.PointerArrayReferenceExists)$$LoadPointerArrayMethod(context, usedType.Type, usedType.Information)$$\n$$\n$$endif$}$
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$context.UsedTypes:{usedType | $if(usedType.ArrayReferenceExists && usedType.Information && !usedType.Information.IsLeaf)$$LoadArrayMethod(context, usedType.Type, usedType.Information)$$\n$$\n$$endif$}$
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$context.UsedStructures:{usedStructure | $if(!usedStructure.IsLeaf && !usedStructure.IsAsset)$$LoadMethod(context, usedStructure)$$\n$$\n$$endif$}$
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$LoadMethod(context, context.Asset)$
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$LoadSinglePtrMethod(context, context.Asset)$
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