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ZoneCommon: Add Texture pointer from OAT to GfxTexture union of T6 to be able to save loaded texture data in GfxImage
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@ -376,6 +376,7 @@ use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition basemap never;
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set condition texture never;
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// GfxImageLoadDef
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use GfxImageLoadDef;
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