Load state maps when loading techniques

This commit is contained in:
Jan
2022-08-13 20:50:40 +02:00
parent 6d15ddcd08
commit 595af125b9
14 changed files with 142 additions and 28 deletions

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@ -29,7 +29,7 @@ namespace techset
assert(state->m_in_pass == true);
std::string errorMessage;
if(!state->m_acceptor->AcceptEndPass(errorMessage))
if (!state->m_acceptor->AcceptEndPass(errorMessage))
throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), errorMessage);
state->m_in_pass = false;
@ -38,7 +38,8 @@ namespace techset
class SequenceStateMap final : public TechniqueParser::sequence_t
{
static constexpr auto CAPTURE_STATE_MAP_NAME = 1;
static constexpr auto CAPTURE_START = 1;
static constexpr auto CAPTURE_STATE_MAP_NAME = 2;
public:
SequenceStateMap()
@ -46,7 +47,7 @@ namespace techset
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("stateMap"),
create.Keyword("stateMap").Capture(CAPTURE_START),
create.String().Capture(CAPTURE_STATE_MAP_NAME),
create.Char(';')
});
@ -55,7 +56,13 @@ namespace techset
protected:
void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
state->m_acceptor->AcceptStateMap(result.NextCapture(CAPTURE_STATE_MAP_NAME).StringValue());
const auto& firstToken = result.NextCapture(CAPTURE_START);
std::string errorMessage;
const auto acceptorResult = state->m_acceptor->AcceptStateMap(result.NextCapture(CAPTURE_STATE_MAP_NAME).StringValue(), errorMessage);
if (!acceptorResult)
throw ParsingException(firstToken.GetPos(), std::move(errorMessage));
}
};

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@ -76,7 +76,7 @@ namespace techset
virtual void AcceptNextPass() = 0;
virtual bool AcceptEndPass(std::string& errorMessage) = 0;
virtual void AcceptStateMap(const std::string& stateMapName) = 0;
virtual bool AcceptStateMap(const std::string& stateMapName, std::string& errorMessage) = 0;
virtual bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) = 0;
virtual bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) = 0;

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@ -1,3 +1,33 @@
#include "TechniqueStateMapCache.h"
using namespace techset;
const state_map::StateMapDefinition* TechniqueStateMapCache::GetCachedStateMap(const std::string& name) const
{
const auto foundStateMap = m_state_map_cache.find(name);
if (foundStateMap != m_state_map_cache.end())
return foundStateMap->second.get();
return nullptr;
}
void TechniqueStateMapCache::AddStateMapToCache(std::unique_ptr<state_map::StateMapDefinition> stateMap)
{
m_state_map_cache.emplace(std::make_pair(stateMap->m_name, std::move(stateMap)));
}
const state_map::StateMapDefinition* TechniqueStateMapCache::GetStateMapForTechnique(const std::string& techniqueName) const
{
const auto foundTechnique = m_state_map_per_technique.find(techniqueName);
if (foundTechnique != m_state_map_per_technique.end())
return foundTechnique->second;
return nullptr;
}
void TechniqueStateMapCache::SetTechniqueUsesStateMap(std::string techniqueName, const state_map::StateMapDefinition* stateMap)
{
m_state_map_per_technique.emplace(std::make_pair(std::move(techniqueName), stateMap));
}

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@ -1,10 +1,26 @@
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include "AssetLoading/IZoneAssetLoaderState.h"
#include "Utils/ClassUtils.h"
#include "StateMap/StateMapDefinition.h"
namespace techset
{
class TechniqueStateMapCache
class TechniqueStateMapCache final : public IZoneAssetLoaderState
{
// TODO: Cache which state map is being used for which technique
// TODO: Cache state map data
public:
_NODISCARD const state_map::StateMapDefinition* GetCachedStateMap(const std::string& name) const;
void AddStateMapToCache(std::unique_ptr<state_map::StateMapDefinition> stateMap);
_NODISCARD const state_map::StateMapDefinition* GetStateMapForTechnique(const std::string& techniqueName) const;
void SetTechniqueUsesStateMap(std::string techniqueName, const state_map::StateMapDefinition* stateMap);
private:
std::unordered_map<std::string, const state_map::StateMapDefinition*> m_state_map_per_technique;
std::unordered_map<std::string, std::unique_ptr<state_map::StateMapDefinition>> m_state_map_cache;
};
}