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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-22 12:47:53 -05:00
refactor: image and obj data loading
This commit is contained in:
@ -1,6 +1,6 @@
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#include "AssetLoadingContext.h"
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AssetLoadingContext::AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles)
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AssetLoadingContext::AssetLoadingContext(Zone& zone, ISearchPath& rawSearchPath, std::vector<Gdt*> gdtFiles)
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: m_zone(zone),
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m_raw_search_path(rawSearchPath),
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m_gdt_files(std::move(gdtFiles))
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@ -10,7 +10,7 @@ AssetLoadingContext::AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath,
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void AssetLoadingContext::BuildGdtEntryCache()
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{
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for (auto* gdt : m_gdt_files)
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for (const auto* gdt : m_gdt_files)
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{
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for (const auto& entry : gdt->m_entries)
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{
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@ -12,18 +12,8 @@
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class AssetLoadingContext final : public IGdtQueryable
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{
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std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
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std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
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void BuildGdtEntryCache();
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public:
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Zone* const m_zone;
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ISearchPath* const m_raw_search_path;
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const std::vector<Gdt*> m_gdt_files;
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std::unordered_map<std::string, asset_type_t> m_ignored_asset_map;
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AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles);
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AssetLoadingContext(Zone& zone, ISearchPath& rawSearchPath, std::vector<Gdt*> gdtFiles);
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GdtEntry* GetGdtEntryByGdfAndName(const std::string& gdfName, const std::string& entryName) override;
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template<typename T> T* GetZoneAssetLoaderState()
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@ -36,9 +26,21 @@ public:
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return dynamic_cast<T*>(foundEntry->second.get());
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auto newState = std::make_unique<T>();
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newState->SetZone(m_zone);
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newState->SetZone(&m_zone);
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auto* newStatePtr = newState.get();
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m_zone_asset_loader_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetLoaderState>>(typeid(T), std::move(newState)));
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return newStatePtr;
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}
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private:
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void BuildGdtEntryCache();
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public:
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Zone& m_zone;
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ISearchPath& m_raw_search_path;
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const std::vector<Gdt*> m_gdt_files;
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std::unordered_map<std::string, asset_type_t> m_ignored_asset_map;
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std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
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std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
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};
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@ -6,7 +6,8 @@
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#include <format>
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#include <iostream>
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AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context)
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AssetLoadingManager::AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType,
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AssetLoadingContext& context)
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: m_asset_loaders_by_type(assetLoadersByType),
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m_context(context),
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m_last_dependency_loaded(nullptr)
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@ -28,26 +29,26 @@ XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetI
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const auto assetType = xAssetInfo->m_type;
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const auto* pAssetName = xAssetInfo->m_name.c_str();
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo));
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m_last_dependency_loaded = m_context.m_zone.m_pools->AddAsset(std::move(xAssetInfo));
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if (m_last_dependency_loaded == nullptr)
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std::cerr << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
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std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType), pAssetName);
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return m_last_dependency_loaded;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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xAssetInfo->m_zone = m_context.m_zone;
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xAssetInfo->m_zone = &m_context.m_zone;
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return AddAssetInternal(std::move(xAssetInfo));
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone.GetMemory());
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if (linkAsset)
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{
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AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, linkAsset));
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@ -65,21 +66,21 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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return lastDependency;
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}
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std::cerr << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << std::format("Failed to create empty asset \"{}\" for type \"{}\"\n", assetName, m_context.m_zone.m_pools->GetAssetTypeName(assetType));
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader)
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{
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, m_context.m_raw_search_path, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, &m_context.m_raw_search_path, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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@ -110,7 +111,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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// Make sure any used script string is available in the created zone
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// The replacement of the scr_string_t values will be done upon writing
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for (const auto scrString : existingAsset->m_used_script_strings)
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m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
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m_context.m_zone.m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
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AddAssetInternal(std::make_unique<XAssetInfoGeneric>(existingAsset->m_type,
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existingAsset->m_name,
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@ -125,13 +126,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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return lastDependency;
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}
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std::cerr << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
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std::cerr << std::format("Failed to load asset of type \"{}\": \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType), assetName);
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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@ -149,13 +150,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetT
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return LoadAssetDependency(assetType, assetName, loader->second.get());
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}
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType));
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return nullptr;
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}
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IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
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{
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const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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const auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return IndirectAssetReference(assetType, assetName);
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@ -170,6 +171,6 @@ IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const ass
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return IndirectAssetReference(assetType, assetName);
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}
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType));
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return IndirectAssetReference(assetType, assetName);
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}
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@ -4,12 +4,12 @@
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#include "IAssetLoader.h"
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#include "IAssetLoadingManager.h"
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#include <map>
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#include <unordered_map>
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class AssetLoadingManager final : public IAssetLoadingManager
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{
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public:
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AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
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@ -25,7 +25,7 @@ private:
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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};
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@ -46,7 +46,7 @@ public:
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return false;
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}
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virtual void FinalizeAssetsForZone(AssetLoadingContext* context) const
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virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const
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{
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// Do nothing by default
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}
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