mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-13 00:08:26 -05:00
refactor: image and obj data loading
This commit is contained in:
@ -6,7 +6,8 @@
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context)
|
||||
AssetLoadingManager::AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType,
|
||||
AssetLoadingContext& context)
|
||||
: m_asset_loaders_by_type(assetLoadersByType),
|
||||
m_context(context),
|
||||
m_last_dependency_loaded(nullptr)
|
||||
@ -28,26 +29,26 @@ XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetI
|
||||
const auto assetType = xAssetInfo->m_type;
|
||||
const auto* pAssetName = xAssetInfo->m_name.c_str();
|
||||
|
||||
m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo));
|
||||
m_last_dependency_loaded = m_context.m_zone.m_pools->AddAsset(std::move(xAssetInfo));
|
||||
if (m_last_dependency_loaded == nullptr)
|
||||
std::cerr << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
|
||||
std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType), pAssetName);
|
||||
|
||||
return m_last_dependency_loaded;
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
|
||||
{
|
||||
xAssetInfo->m_zone = m_context.m_zone;
|
||||
xAssetInfo->m_zone = &m_context.m_zone;
|
||||
return AddAssetInternal(std::move(xAssetInfo));
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
|
||||
{
|
||||
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
if (alreadyLoadedAsset)
|
||||
return alreadyLoadedAsset;
|
||||
|
||||
auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
|
||||
auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone.GetMemory());
|
||||
if (linkAsset)
|
||||
{
|
||||
AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, linkAsset));
|
||||
@ -65,21 +66,21 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
|
||||
return lastDependency;
|
||||
}
|
||||
|
||||
std::cerr << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
|
||||
std::cerr << std::format("Failed to create empty asset \"{}\" for type \"{}\"\n", assetName, m_context.m_zone.m_pools->GetAssetTypeName(assetType));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader)
|
||||
{
|
||||
if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
|
||||
&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
|
||||
&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
|
||||
{
|
||||
auto* lastDependency = m_last_dependency_loaded;
|
||||
m_last_dependency_loaded = nullptr;
|
||||
return lastDependency;
|
||||
}
|
||||
|
||||
if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, m_context.m_raw_search_path, m_context.m_zone->GetMemory(), this, m_context.m_zone))
|
||||
if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, &m_context.m_raw_search_path, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
|
||||
{
|
||||
auto* lastDependency = m_last_dependency_loaded;
|
||||
m_last_dependency_loaded = nullptr;
|
||||
@ -110,7 +111,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
|
||||
// Make sure any used script string is available in the created zone
|
||||
// The replacement of the scr_string_t values will be done upon writing
|
||||
for (const auto scrString : existingAsset->m_used_script_strings)
|
||||
m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
|
||||
m_context.m_zone.m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
|
||||
|
||||
AddAssetInternal(std::make_unique<XAssetInfoGeneric>(existingAsset->m_type,
|
||||
existingAsset->m_name,
|
||||
@ -125,13 +126,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
|
||||
return lastDependency;
|
||||
}
|
||||
|
||||
std::cerr << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
|
||||
std::cerr << std::format("Failed to load asset of type \"{}\": \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType), assetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
|
||||
{
|
||||
auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
if (alreadyLoadedAsset)
|
||||
return alreadyLoadedAsset;
|
||||
|
||||
@ -149,13 +150,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetT
|
||||
return LoadAssetDependency(assetType, assetName, loader->second.get());
|
||||
}
|
||||
|
||||
std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
|
||||
std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
|
||||
{
|
||||
const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
const auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
if (alreadyLoadedAsset)
|
||||
return IndirectAssetReference(assetType, assetName);
|
||||
|
||||
@ -170,6 +171,6 @@ IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const ass
|
||||
return IndirectAssetReference(assetType, assetName);
|
||||
}
|
||||
|
||||
std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
|
||||
std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType));
|
||||
return IndirectAssetReference(assetType, assetName);
|
||||
}
|
||||
|
Reference in New Issue
Block a user