mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 06:49:28 -05:00
refactor: image and obj data loading
This commit is contained in:
@ -58,12 +58,12 @@
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <format>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
const int ObjLoader::IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
|
||||
const int ObjLoader::GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
|
||||
constexpr auto IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
|
||||
constexpr auto GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
|
||||
|
||||
ObjLoader::ObjLoader()
|
||||
{
|
||||
@ -125,37 +125,37 @@ namespace T6
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameT6;
|
||||
return zone.m_game == &g_GameT6;
|
||||
}
|
||||
|
||||
bool ObjLoader::VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
|
||||
bool ObjLoader::VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
|
||||
{
|
||||
SoundAssetBankChecksum checksum{};
|
||||
static_assert(sizeof(SoundAssetBankChecksum::checksumBytes) == sizeof(SndRuntimeAssetBank::linkTimeChecksum));
|
||||
for (auto i = 0u; i < sizeof(SoundAssetBankChecksum::checksumBytes); i++)
|
||||
checksum.checksumBytes[i] = sndRuntimeAssetBank.linkTimeChecksum[i];
|
||||
|
||||
return soundBank->VerifyChecksum(checksum);
|
||||
return soundBank.VerifyChecksum(checksum);
|
||||
}
|
||||
|
||||
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone)
|
||||
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Trying to load sound bank '" << soundBankFileName << "' for zone '" << zone->m_name << "'\n";
|
||||
std::cout << std::format("Trying to load sound bank '{}' for zone '{}'\n", soundBankFileName, zone.m_name);
|
||||
|
||||
auto* existingSoundBank = SoundBank::Repository.GetContainerByName(soundBankFileName);
|
||||
if (existingSoundBank != nullptr)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Referencing loaded sound bank '" << soundBankFileName << "'.\n";
|
||||
std::cout << std::format("Referencing loaded sound bank '{}'.\n", soundBankFileName);
|
||||
|
||||
SoundBank::Repository.AddContainerReference(existingSoundBank, zone);
|
||||
SoundBank::Repository.AddContainerReference(existingSoundBank, &zone);
|
||||
return existingSoundBank;
|
||||
}
|
||||
|
||||
auto file = searchPath->Open(soundBankFileName);
|
||||
auto file = searchPath.Open(soundBankFileName);
|
||||
if (file.IsOpen())
|
||||
{
|
||||
auto sndBank = std::make_unique<SoundBank>(soundBankFileName, std::move(file.m_stream), file.m_length);
|
||||
@ -163,26 +163,26 @@ namespace T6
|
||||
|
||||
if (!sndBank->Initialize())
|
||||
{
|
||||
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
|
||||
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SoundBank::Repository.AddContainer(std::move(sndBank), zone);
|
||||
SoundBank::Repository.AddContainer(std::move(sndBank), &zone);
|
||||
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Found and loaded sound bank '" << soundBankFileName << "'\n";
|
||||
std::cout << std::format("Found and loaded sound bank '{}'\n", soundBankFileName);
|
||||
|
||||
return sndBankPtr;
|
||||
}
|
||||
|
||||
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
|
||||
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath* searchPath,
|
||||
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
|
||||
const std::string& soundBankFileName,
|
||||
const SndRuntimeAssetBank* sndBankLinkedInfo,
|
||||
Zone* zone,
|
||||
const SndRuntimeAssetBank& sndBankLinkedInfo,
|
||||
Zone& zone,
|
||||
std::set<std::string>& loadedBanksForZone,
|
||||
std::stack<std::string>& dependenciesToLoad)
|
||||
{
|
||||
@ -192,10 +192,9 @@ namespace T6
|
||||
|
||||
if (soundBank)
|
||||
{
|
||||
if (!VerifySoundBankChecksum(soundBank, *sndBankLinkedInfo))
|
||||
{
|
||||
std::cout << "Checksum of sound bank does not match link time checksum for '" << soundBankFileName << "'\n";
|
||||
}
|
||||
if (!VerifySoundBankChecksum(*soundBank, sndBankLinkedInfo))
|
||||
std::cout << std::format("Checksum of sound bank does not match link time checksum for '{}'\n", soundBankFileName);
|
||||
|
||||
loadedBanksForZone.emplace(soundBankFileName);
|
||||
|
||||
for (const auto& dependency : soundBank->GetDependencies())
|
||||
@ -206,20 +205,20 @@ namespace T6
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath* searchPath, const SndBank* sndBank, Zone* zone, std::set<std::string>& loadedBanksForZone)
|
||||
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone)
|
||||
{
|
||||
std::stack<std::string> dependenciesToLoad;
|
||||
|
||||
if (sndBank->streamAssetBank.zone)
|
||||
if (sndBank.streamAssetBank.zone)
|
||||
{
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank->streamAssetBank.zone, sndBank->streamAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank.streamAssetBank.zone, sndBank.streamAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
}
|
||||
|
||||
if (sndBank->runtimeAssetLoad && sndBank->loadAssetBank.zone)
|
||||
if (sndBank.runtimeAssetLoad && sndBank.loadAssetBank.zone)
|
||||
{
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank->loadAssetBank.zone, sndBank->loadAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank.loadAssetBank.zone, sndBank.loadAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
}
|
||||
|
||||
while (!dependenciesToLoad.empty())
|
||||
@ -236,76 +235,72 @@ namespace T6
|
||||
loadedBanksForZone.emplace(dependencyFileName);
|
||||
|
||||
for (const auto& dependency : soundBank->GetDependencies())
|
||||
{
|
||||
dependenciesToLoad.emplace(dependency);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone)
|
||||
void ObjLoader::LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
|
||||
std::cout << std::format("Trying to load ipak '{}' for zone '{}'\n", ipakName, zone.m_name);
|
||||
|
||||
auto* existingIPak = IPak::Repository.GetContainerByName(ipakName);
|
||||
if (existingIPak != nullptr)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Referencing loaded ipak '%s'.\n", ipakName.c_str());
|
||||
std::cout << std::format("Referencing loaded ipak '{}'.\n", ipakName);
|
||||
|
||||
IPak::Repository.AddContainerReference(existingIPak, zone);
|
||||
IPak::Repository.AddContainerReference(existingIPak, &zone);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto ipakFilename = ipakName + ".ipak";
|
||||
const auto ipakFilename = std::format("{}.ipak", ipakName);
|
||||
|
||||
auto file = searchPath->Open(ipakFilename);
|
||||
auto file = searchPath.Open(ipakFilename);
|
||||
if (file.IsOpen())
|
||||
{
|
||||
auto ipak = std::make_unique<IPak>(ipakFilename, std::move(file.m_stream));
|
||||
|
||||
if (ipak->Initialize())
|
||||
{
|
||||
IPak::Repository.AddContainer(std::move(ipak), zone);
|
||||
IPak::Repository.AddContainer(std::move(ipak), &zone);
|
||||
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
|
||||
std::cout << std::format("Found and loaded ipak '{}'.\n", ipakFilename);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed to load ipak '%s'!\n", ipakFilename.c_str());
|
||||
std::cerr << std::format("Failed to load ipak '{}'!\n", ipakFilename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadCommonIPaks(ISearchPath* searchPath, Zone* zone)
|
||||
void ObjLoader::LoadCommonIPaks(ISearchPath& searchPath, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading common ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "base", zone);
|
||||
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
const auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
for (const auto& languagePrefix : languagePrefixes)
|
||||
{
|
||||
LoadIPakForZone(searchPath, languagePrefix.m_prefix + "base", zone);
|
||||
}
|
||||
LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
|
||||
|
||||
if (IsMpZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading multiplayer ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading multiplayer ipaks for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "mp", zone);
|
||||
LoadIPakForZone(searchPath, "so", zone);
|
||||
@ -313,23 +308,23 @@ namespace T6
|
||||
else if (IsZmZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading zombie ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading zombie ipak for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "zm", zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading singleplayer ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading singleplayer ipak for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "sp", zone);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
|
||||
const auto zoneNameHash = Common::Com_HashKey(zone->m_name.c_str(), 64);
|
||||
const auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone.m_pools.get());
|
||||
const auto zoneNameHash = Common::Com_HashKey(zone.m_name.c_str(), 64);
|
||||
|
||||
LoadCommonIPaks(searchPath, zone);
|
||||
|
||||
@ -337,7 +332,7 @@ namespace T6
|
||||
{
|
||||
for (auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs)
|
||||
{
|
||||
auto* keyValuePairs = keyValuePairsEntry->Asset();
|
||||
const auto* keyValuePairs = keyValuePairsEntry->Asset();
|
||||
for (auto variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
|
||||
{
|
||||
auto* variable = &keyValuePairs->keyValuePairs[variableIndex];
|
||||
@ -356,143 +351,23 @@ namespace T6
|
||||
|
||||
for (auto* sndBankAssetInfo : *assetPoolT6->m_sound_bank)
|
||||
{
|
||||
LoadSoundBanksFromAsset(searchPath, sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
|
||||
LoadSoundBanksFromAsset(searchPath, *sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const
|
||||
{
|
||||
IPak::Repository.RemoveContainerReferences(zone);
|
||||
IPak::Repository.RemoveContainerReferences(&zone);
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx12TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if (loadDef->flags & iwi27::IMG_FLAG_VOLMAP)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if (loadDef->flags & iwi27::IMG_FLAG_CUBEMAP)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi27::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
if (image->streamedPartCount > 0)
|
||||
{
|
||||
for (auto* ipak : IPak::Repository)
|
||||
{
|
||||
auto ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
|
||||
|
||||
if (ipakStream)
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*ipakStream);
|
||||
|
||||
ipakStream->close();
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture == nullptr)
|
||||
{
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
|
||||
|
||||
if (assetPoolT6 && assetPoolT6->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPoolT6->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->loadedSize > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
Reference in New Issue
Block a user