refactor: image and obj data loading

This commit is contained in:
Jan
2024-09-24 12:01:42 +01:00
parent 5fee875495
commit 5cc52c42cd
97 changed files with 1784 additions and 1878 deletions

View File

@ -58,12 +58,12 @@
#include "ObjContainer/IPak/IPak.h"
#include "ObjLoading.h"
#include <sstream>
#include <format>
namespace T6
{
const int ObjLoader::IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
const int ObjLoader::GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
constexpr auto IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
constexpr auto GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
ObjLoader::ObjLoader()
{
@ -125,37 +125,37 @@ namespace T6
#undef REGISTER_ASSET_LOADER
}
bool ObjLoader::SupportsZone(Zone* zone) const
bool ObjLoader::SupportsZone(const Zone& zone) const
{
return zone->m_game == &g_GameT6;
return zone.m_game == &g_GameT6;
}
bool ObjLoader::VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
bool ObjLoader::VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
{
SoundAssetBankChecksum checksum{};
static_assert(sizeof(SoundAssetBankChecksum::checksumBytes) == sizeof(SndRuntimeAssetBank::linkTimeChecksum));
for (auto i = 0u; i < sizeof(SoundAssetBankChecksum::checksumBytes); i++)
checksum.checksumBytes[i] = sndRuntimeAssetBank.linkTimeChecksum[i];
return soundBank->VerifyChecksum(checksum);
return soundBank.VerifyChecksum(checksum);
}
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone)
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone)
{
if (ObjLoading::Configuration.Verbose)
std::cout << "Trying to load sound bank '" << soundBankFileName << "' for zone '" << zone->m_name << "'\n";
std::cout << std::format("Trying to load sound bank '{}' for zone '{}'\n", soundBankFileName, zone.m_name);
auto* existingSoundBank = SoundBank::Repository.GetContainerByName(soundBankFileName);
if (existingSoundBank != nullptr)
{
if (ObjLoading::Configuration.Verbose)
std::cout << "Referencing loaded sound bank '" << soundBankFileName << "'.\n";
std::cout << std::format("Referencing loaded sound bank '{}'.\n", soundBankFileName);
SoundBank::Repository.AddContainerReference(existingSoundBank, zone);
SoundBank::Repository.AddContainerReference(existingSoundBank, &zone);
return existingSoundBank;
}
auto file = searchPath->Open(soundBankFileName);
auto file = searchPath.Open(soundBankFileName);
if (file.IsOpen())
{
auto sndBank = std::make_unique<SoundBank>(soundBankFileName, std::move(file.m_stream), file.m_length);
@ -163,26 +163,26 @@ namespace T6
if (!sndBank->Initialize())
{
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
return nullptr;
}
SoundBank::Repository.AddContainer(std::move(sndBank), zone);
SoundBank::Repository.AddContainer(std::move(sndBank), &zone);
if (ObjLoading::Configuration.Verbose)
std::cout << "Found and loaded sound bank '" << soundBankFileName << "'\n";
std::cout << std::format("Found and loaded sound bank '{}'\n", soundBankFileName);
return sndBankPtr;
}
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
return nullptr;
}
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath* searchPath,
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
const std::string& soundBankFileName,
const SndRuntimeAssetBank* sndBankLinkedInfo,
Zone* zone,
const SndRuntimeAssetBank& sndBankLinkedInfo,
Zone& zone,
std::set<std::string>& loadedBanksForZone,
std::stack<std::string>& dependenciesToLoad)
{
@ -192,10 +192,9 @@ namespace T6
if (soundBank)
{
if (!VerifySoundBankChecksum(soundBank, *sndBankLinkedInfo))
{
std::cout << "Checksum of sound bank does not match link time checksum for '" << soundBankFileName << "'\n";
}
if (!VerifySoundBankChecksum(*soundBank, sndBankLinkedInfo))
std::cout << std::format("Checksum of sound bank does not match link time checksum for '{}'\n", soundBankFileName);
loadedBanksForZone.emplace(soundBankFileName);
for (const auto& dependency : soundBank->GetDependencies())
@ -206,20 +205,20 @@ namespace T6
}
}
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath* searchPath, const SndBank* sndBank, Zone* zone, std::set<std::string>& loadedBanksForZone)
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone)
{
std::stack<std::string> dependenciesToLoad;
if (sndBank->streamAssetBank.zone)
if (sndBank.streamAssetBank.zone)
{
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank->streamAssetBank.zone, sndBank->streamAssetBank.language);
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank.streamAssetBank.zone, sndBank.streamAssetBank.language);
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
}
if (sndBank->runtimeAssetLoad && sndBank->loadAssetBank.zone)
if (sndBank.runtimeAssetLoad && sndBank.loadAssetBank.zone)
{
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank->loadAssetBank.zone, sndBank->loadAssetBank.language);
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank.loadAssetBank.zone, sndBank.loadAssetBank.language);
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
}
while (!dependenciesToLoad.empty())
@ -236,76 +235,72 @@ namespace T6
loadedBanksForZone.emplace(dependencyFileName);
for (const auto& dependency : soundBank->GetDependencies())
{
dependenciesToLoad.emplace(dependency);
}
}
}
}
}
void ObjLoader::LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone)
void ObjLoader::LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone)
{
if (ObjLoading::Configuration.Verbose)
printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
std::cout << std::format("Trying to load ipak '{}' for zone '{}'\n", ipakName, zone.m_name);
auto* existingIPak = IPak::Repository.GetContainerByName(ipakName);
if (existingIPak != nullptr)
{
if (ObjLoading::Configuration.Verbose)
printf("Referencing loaded ipak '%s'.\n", ipakName.c_str());
std::cout << std::format("Referencing loaded ipak '{}'.\n", ipakName);
IPak::Repository.AddContainerReference(existingIPak, zone);
IPak::Repository.AddContainerReference(existingIPak, &zone);
return;
}
const auto ipakFilename = ipakName + ".ipak";
const auto ipakFilename = std::format("{}.ipak", ipakName);
auto file = searchPath->Open(ipakFilename);
auto file = searchPath.Open(ipakFilename);
if (file.IsOpen())
{
auto ipak = std::make_unique<IPak>(ipakFilename, std::move(file.m_stream));
if (ipak->Initialize())
{
IPak::Repository.AddContainer(std::move(ipak), zone);
IPak::Repository.AddContainer(std::move(ipak), &zone);
if (ObjLoading::Configuration.Verbose)
printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
std::cout << std::format("Found and loaded ipak '{}'.\n", ipakFilename);
}
else
{
printf("Failed to load ipak '%s'!\n", ipakFilename.c_str());
std::cerr << std::format("Failed to load ipak '{}'!\n", ipakFilename);
}
}
}
bool ObjLoader::IsMpZone(Zone* zone)
bool ObjLoader::IsMpZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
}
bool ObjLoader::IsZmZone(Zone* zone)
bool ObjLoader::IsZmZone(const Zone& zone)
{
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
}
void ObjLoader::LoadCommonIPaks(ISearchPath* searchPath, Zone* zone)
void ObjLoader::LoadCommonIPaks(ISearchPath& searchPath, Zone& zone)
{
if (ObjLoading::Configuration.Verbose)
printf("Loading common ipaks for zone \"%s\"\n", zone->m_name.c_str());
std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
LoadIPakForZone(searchPath, "base", zone);
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
const auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
for (const auto& languagePrefix : languagePrefixes)
{
LoadIPakForZone(searchPath, languagePrefix.m_prefix + "base", zone);
}
LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
if (IsMpZone(zone))
{
if (ObjLoading::Configuration.Verbose)
printf("Loading multiplayer ipaks for zone \"%s\"\n", zone->m_name.c_str());
std::cout << std::format("Loading multiplayer ipaks for zone \"{}\"\n", zone.m_name);
LoadIPakForZone(searchPath, "mp", zone);
LoadIPakForZone(searchPath, "so", zone);
@ -313,23 +308,23 @@ namespace T6
else if (IsZmZone(zone))
{
if (ObjLoading::Configuration.Verbose)
printf("Loading zombie ipak for zone \"%s\"\n", zone->m_name.c_str());
std::cout << std::format("Loading zombie ipak for zone \"{}\"\n", zone.m_name);
LoadIPakForZone(searchPath, "zm", zone);
}
else
{
if (ObjLoading::Configuration.Verbose)
printf("Loading singleplayer ipak for zone \"%s\"\n", zone->m_name.c_str());
std::cout << std::format("Loading singleplayer ipak for zone \"{}\"\n", zone.m_name);
LoadIPakForZone(searchPath, "sp", zone);
}
}
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const
{
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
const auto zoneNameHash = Common::Com_HashKey(zone->m_name.c_str(), 64);
const auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone.m_pools.get());
const auto zoneNameHash = Common::Com_HashKey(zone.m_name.c_str(), 64);
LoadCommonIPaks(searchPath, zone);
@ -337,7 +332,7 @@ namespace T6
{
for (auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs)
{
auto* keyValuePairs = keyValuePairsEntry->Asset();
const auto* keyValuePairs = keyValuePairsEntry->Asset();
for (auto variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
{
auto* variable = &keyValuePairs->keyValuePairs[variableIndex];
@ -356,143 +351,23 @@ namespace T6
for (auto* sndBankAssetInfo : *assetPoolT6->m_sound_bank)
{
LoadSoundBanksFromAsset(searchPath, sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
LoadSoundBanksFromAsset(searchPath, *sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
}
}
}
void ObjLoader::UnloadContainersOfZone(Zone* zone) const
void ObjLoader::UnloadContainersOfZone(Zone& zone) const
{
IPak::Repository.RemoveContainerReferences(zone);
IPak::Repository.RemoveContainerReferences(&zone);
}
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
{
const auto* loadDef = image->texture.loadDef;
Dx12TextureLoader textureLoader(zone->GetMemory());
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if (loadDef->flags & iwi27::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef->flags & iwi27::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef->format));
textureLoader.HasMipMaps(!(loadDef->flags & iwi27::IMG_FLAG_NOMIPMAPS));
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->loadedSize = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
}
}
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
{
Texture* loadedTexture = nullptr;
IwiLoader loader(zone->GetMemory());
if (image->streamedPartCount > 0)
{
for (auto* ipak : IPak::Repository)
{
auto ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
if (ipakStream)
{
loadedTexture = loader.LoadIwi(*ipakStream);
ipakStream->close();
if (loadedTexture != nullptr)
{
break;
}
}
}
}
if (loadedTexture == nullptr)
{
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
{
const auto filePathImage = searchPath->Open(imageFileName);
if (filePathImage.IsOpen())
{
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
}
}
}
if (loadedTexture != nullptr)
{
image->texture.texture = loadedTexture;
image->loadedSize = 0;
const auto textureMipCount = loadedTexture->GetMipMapCount();
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount();
}
else
{
printf("Could not find data for image \"%s\"\n", image->name);
}
}
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
{
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
if (assetPoolT6 && assetPoolT6->m_image != nullptr)
{
for (auto* imageEntry : *assetPoolT6->m_image)
{
auto* image = imageEntry->Asset();
if (image->loadedSize > 0)
{
continue;
}
// Do not load linked assets
if (image->name && image->name[0] == ',')
{
continue;
}
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
{
LoadImageFromLoadDef(image, zone);
}
else
{
LoadImageFromIwi(image, searchPath, zone);
}
}
}
}
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
{
LoadImageData(searchPath, zone);
}
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName) const
{
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
}
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
{
for (const auto& [type, loader] : m_asset_loaders_by_type)
loader->FinalizeAssetsForZone(context);