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refactor: image and obj data loading
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@ -44,9 +44,6 @@ typedef void ID3D11VertexShader;
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typedef void ID3D11InputLayout;
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typedef void ID3D11Buffer;
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// OAT Types
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typedef void Texture;
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// Unimportant cpp keywords
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#define __unaligned
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#define volatile
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@ -14,7 +14,6 @@ reorder:
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use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition texture never;
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// GfxImageLoadDef
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use GfxImageLoadDef;
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@ -14,7 +14,6 @@ reorder:
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use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition texture never;
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// GfxImageLoadDef
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use GfxImageLoadDef;
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@ -14,7 +14,6 @@ reorder:
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use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition texture never;
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// GfxImageLoadDef
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use GfxImageLoadDef;
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@ -15,7 +15,6 @@ reorder:
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use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition texture never;
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// GfxImageLoadDef
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use GfxImageLoadDef;
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@ -16,7 +16,6 @@ use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition basemap never;
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set condition texture never;
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// GfxImageLoadDef
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use GfxImageLoadDef;
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