refactor: image and obj data loading

This commit is contained in:
Jan
2024-09-24 12:01:42 +01:00
parent 5fee875495
commit 5cc52c42cd
97 changed files with 1784 additions and 1878 deletions

View File

@ -44,9 +44,6 @@ typedef void ID3D11VertexShader;
typedef void ID3D11InputLayout;
typedef void ID3D11Buffer;
// OAT Types
typedef void Texture;
// Unimportant cpp keywords
#define __unaligned
#define volatile

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@ -14,7 +14,6 @@ reorder:
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

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@ -14,7 +14,6 @@ reorder:
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

View File

@ -14,7 +14,6 @@ reorder:
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

View File

@ -15,7 +15,6 @@ reorder:
use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;

View File

@ -16,7 +16,6 @@ use GfxTexture;
set reusable loadDef;
set block loadDef XFILE_BLOCK_TEMP;
set condition basemap never;
set condition texture never;
// GfxImageLoadDef
use GfxImageLoadDef;