mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
refactor: image and obj data loading
This commit is contained in:
@ -21,7 +21,7 @@ namespace
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameIW3);
|
||||
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
MemoryManager memory;
|
||||
|
@ -22,7 +22,7 @@ namespace
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameIW4);
|
||||
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
MemoryManager memory;
|
||||
|
@ -29,7 +29,7 @@ namespace test::game::iw4::menu::parsing::it
|
||||
public:
|
||||
MenuParsingItHelper()
|
||||
: m_zone("MockZone", 0, &g_GameIW4),
|
||||
m_manager(&m_zone, &m_search_path)
|
||||
m_manager(m_zone, m_search_path)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ namespace
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameIW5);
|
||||
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
MemoryManager memory;
|
||||
|
@ -21,7 +21,7 @@ namespace
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameT5);
|
||||
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
MemoryManager memory;
|
||||
|
@ -21,7 +21,7 @@ namespace
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameT6);
|
||||
MockAssetLoadingManager assetLoadingManager(&zone, &searchPath);
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
MemoryManager memory;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "MockAssetLoadingManager.h"
|
||||
|
||||
MockAssetLoadingManager::MockAssetLoadingManager(Zone* zone, ISearchPath* searchPath)
|
||||
MockAssetLoadingManager::MockAssetLoadingManager(Zone& zone, ISearchPath& searchPath)
|
||||
: m_zone(zone),
|
||||
m_mock_gdt(std::make_unique<Gdt>()),
|
||||
m_context(std::make_unique<AssetLoadingContext>(zone, searchPath, std::vector({m_mock_gdt.get()})))
|
||||
|
@ -7,14 +7,14 @@
|
||||
|
||||
class MockAssetLoadingManager final : public IAssetLoadingManager
|
||||
{
|
||||
Zone* m_zone;
|
||||
Zone& m_zone;
|
||||
std::unique_ptr<Gdt> m_mock_gdt;
|
||||
std::unique_ptr<AssetLoadingContext> m_context;
|
||||
std::map<std::string, std::unique_ptr<XAssetInfoGeneric>> m_added_assets;
|
||||
std::multimap<std::string, std::unique_ptr<XAssetInfoGeneric>> m_available_dependencies;
|
||||
|
||||
public:
|
||||
MockAssetLoadingManager(Zone* zone, ISearchPath* searchPath);
|
||||
MockAssetLoadingManager(Zone& zone, ISearchPath& searchPath);
|
||||
|
||||
_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
|
||||
XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
|
||||
|
Reference in New Issue
Block a user