ZoneCodeGenerator: Add computations for single references to be able to correctly handle arrays

This commit is contained in:
Jan
2019-11-24 01:58:01 +01:00
parent 6d1359c3d9
commit 5d3c13e833
15 changed files with 418 additions and 223 deletions

View File

@ -1,68 +1,59 @@
delimiters "$", "$"
// Everything related to loading a pointer with a count that can be larger than 1
LoadArrayPointer_Loading(context, structure, member) ::= <%
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));$\n$
LoadArrayPointer_Loading(context, structure, member, reference) ::= <%
$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$>(alignof($TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$));$\n$
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;$\n$
LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$;$\n$
LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(reference.ArrayPointerCountEvaluation)$);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$$PrintFollowingReferences(reference.FollowingReferences)$>($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$, $PrintEvaluation(reference.ArrayPointerCountEvaluation)$);
$endif$
%>
LoadArrayPointer_PointerCheck(context, structure, member) ::= <<
if ($TypeVarName(structure)$->$member.Member.Name$)
LoadArrayPointer_PointerCheck(context, structure, member, reference) ::= <<
if ($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$)
{
$if(member.IsReusable)$
if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
if($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ == PTR_FOLLOWING)
{
$LoadArrayPointer_Loading(context, structure, member)$
$LoadArrayPointer_Loading(context, structure, member, reference)$
}
else
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
$TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$$PrintArrayIndices(reference)$);
}
$else$
$LoadArrayPointer_Loading(context, structure, member)$
$LoadArrayPointer_Loading(context, structure, member, reference)$
$endif$
}
>>
LoadArrayPointer_Condition(context, structure, member) ::= <%
$if(member.Condition)$
$if(structure.IsUnion)$
if($PrintEvaluation(member.Condition)$)$\n$
{$\n$
$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
}$\n$
$\n$
LoadArrayPointer_TypeCheck(context, structure, member, reference) ::= <%
$if(member.IsScriptString)$
// ScriptString $member.Member.Name$
$else$
if($PrintEvaluation(member.Condition)$)$\n$
{$\n$
$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
}$\n$
$\n$
$endif$
$else$
$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
$\n$
$LoadArrayPointer_PointerCheck(context, structure, member, reference)$
$endif$
%>
LoadArrayPointer(context, structure, member) ::= <%
$if(!member.Computations.ShouldIgnore)$
$LoadArrayPointer_Condition(context, structure, member)$
LoadArrayPointer_Condition(context, structure, member, reference) ::= <<
$if(member.Condition)$$\\$
if($PrintEvaluation(member.Condition)$)
{
$LoadArrayPointer_TypeCheck(context, structure, member, reference)$
}
$else$$\\$
$LoadArrayPointer_TypeCheck(context, structure, member, reference)$$\\$
$endif$
>>
LoadArrayPointer(context, structure, member, reference) ::= <%
$LoadArrayPointer_Condition(context, structure, member, reference)$
%>