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https://github.com/Laupetin/OpenAssetTools.git
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Add T6 Attachment dumper
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#include "AssetDumperWeaponAttachment.h"
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#include <cassert>
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#include <sstream>
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#include <type_traits>
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#include <cstring>
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/InfoStringT6.h"
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using namespace T6;
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cspField_t AssetDumperWeaponAttachment::attachment_fields[]
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{
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{"displayName", offsetof(WeaponAttachment, szDisplayName), CSPFT_STRING},
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{"attachmentType", offsetof(WeaponAttachment, attachmentType), AFT_ATTACHMENTTYPE},
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{"penetrateType", offsetof(WeaponAttachment, penetrateType), AFT_PENETRATE_TYPE},
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{"firstRaisePriority", offsetof(WeaponAttachment, firstRaisePriority), CSPFT_INT},
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{"hipIdleAmount", offsetof(WeaponAttachment, fHipIdleAmount), CSPFT_FLOAT},
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{"fireType", offsetof(WeaponAttachment, fireType), AFT_FIRETYPE},
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{"damageRangeScale", offsetof(WeaponAttachment, fDamageRangeScale), CSPFT_FLOAT},
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{"adsZoomFov1", offsetof(WeaponAttachment, fAdsZoomFov1), CSPFT_FLOAT},
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{"adsZoomFov2", offsetof(WeaponAttachment, fAdsZoomFov2), CSPFT_FLOAT},
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{"adsZoomFov3", offsetof(WeaponAttachment, fAdsZoomFov3), CSPFT_FLOAT},
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{"adsZoomInFrac", offsetof(WeaponAttachment, fAdsZoomInFrac), CSPFT_FLOAT},
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{"adsZoomOutFrac", offsetof(WeaponAttachment, fAdsZoomOutFrac), CSPFT_FLOAT},
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{"adsTransInTimeScale", offsetof(WeaponAttachment, fAdsTransInTimeScale), CSPFT_FLOAT},
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{"adsTransOutTimeScale", offsetof(WeaponAttachment, fAdsTransOutTimeScale), CSPFT_FLOAT},
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{"adsRecoilReductionRate", offsetof(WeaponAttachment, fAdsRecoilReductionRate), CSPFT_FLOAT},
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{"adsRecoilReductionLimit", offsetof(WeaponAttachment, fAdsRecoilReductionLimit), CSPFT_FLOAT},
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{"adsViewKickCenterSpeedScale", offsetof(WeaponAttachment, fAdsViewKickCenterSpeedScale), CSPFT_FLOAT},
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{"adsIdleAmountScale", offsetof(WeaponAttachment, fAdsIdleAmountScale), CSPFT_FLOAT},
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{"swayOverride", offsetof(WeaponAttachment, swayOverride), CSPFT_BOOL},
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{"swayMaxAngle", offsetof(WeaponAttachment, swayMaxAngle), CSPFT_FLOAT},
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{"swayLerpSpeed", offsetof(WeaponAttachment, swayLerpSpeed), CSPFT_FLOAT},
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{"swayPitchScale", offsetof(WeaponAttachment, swayPitchScale), CSPFT_FLOAT},
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{"swayYawScale", offsetof(WeaponAttachment, swayYawScale), CSPFT_FLOAT},
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{"swayHorizScale", offsetof(WeaponAttachment, swayHorizScale), CSPFT_FLOAT},
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{"swayVertScale", offsetof(WeaponAttachment, swayVertScale), CSPFT_FLOAT},
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{"adsSwayOverride", offsetof(WeaponAttachment, adsSwayOverride), CSPFT_BOOL},
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{"adsSwayMaxAngle", offsetof(WeaponAttachment, adsSwayMaxAngle), CSPFT_FLOAT},
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{"adsSwayLerpSpeed", offsetof(WeaponAttachment, adsSwayLerpSpeed), CSPFT_FLOAT},
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{"adsSwayPitchScale", offsetof(WeaponAttachment, adsSwayPitchScale), CSPFT_FLOAT},
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{"adsSwayYawScale", offsetof(WeaponAttachment, adsSwayYawScale), CSPFT_FLOAT},
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{"adsSwayHorizScale", offsetof(WeaponAttachment, fAdsSwayHorizScale), CSPFT_FLOAT},
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{"adsSwayVertScale", offsetof(WeaponAttachment, fAdsSwayVertScale), CSPFT_FLOAT},
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{"adsMoveSpeedScale", offsetof(WeaponAttachment, adsMoveSpeedScale), CSPFT_FLOAT},
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{"hipSpreadMinScale", offsetof(WeaponAttachment, fHipSpreadMinScale), CSPFT_FLOAT},
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{"hipSpreadMaxScale", offsetof(WeaponAttachment, fHipSpreadMaxScale), CSPFT_FLOAT},
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{"strafeRotR", offsetof(WeaponAttachment, strafeRotR), CSPFT_FLOAT},
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{"standMoveF", offsetof(WeaponAttachment, standMoveF), CSPFT_FLOAT},
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{"standRotP", offsetof(WeaponAttachment, vStandRot.x), CSPFT_FLOAT},
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{"standRotY", offsetof(WeaponAttachment, vStandRot.y), CSPFT_FLOAT},
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{"standRotR", offsetof(WeaponAttachment, vStandRot.z), CSPFT_FLOAT},
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{"fireTimeScale", offsetof(WeaponAttachment, fFireTimeScale), CSPFT_FLOAT},
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{"reloadTimeScale", offsetof(WeaponAttachment, fReloadTimeScale), CSPFT_FLOAT},
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{"reloadEmptyTimeScale", offsetof(WeaponAttachment, fReloadEmptyTimeScale), CSPFT_FLOAT},
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{"reloadAddTimeScale", offsetof(WeaponAttachment, fReloadAddTimeScale), CSPFT_FLOAT},
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{"reloadQuickTimeScale", offsetof(WeaponAttachment, fReloadQuickTimeScale), CSPFT_FLOAT},
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{"reloadQuickEmptyTimeScale", offsetof(WeaponAttachment, fReloadQuickEmptyTimeScale), CSPFT_FLOAT},
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{"reloadQuickAddTimeScale", offsetof(WeaponAttachment, fReloadQuickAddTimeScale), CSPFT_FLOAT},
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{"perks1", offsetof(WeaponAttachment, perks[0]), CSPFT_UINT},
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{"perks0", offsetof(WeaponAttachment, perks[1]), CSPFT_UINT},
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{"altWeaponAdsOnly", offsetof(WeaponAttachment, bAltWeaponAdsOnly), CSPFT_BOOL},
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{"altWeaponDisableSwitching", offsetof(WeaponAttachment, bAltWeaponDisableSwitching), CSPFT_BOOL},
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{"altScopeADSTransInTime", offsetof(WeaponAttachment, altScopeADSTransInTime), CSPFT_FLOAT},
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{"altScopeADSTransOutTime", offsetof(WeaponAttachment, altScopeADSTransOutTime), CSPFT_FLOAT},
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{"silenced", offsetof(WeaponAttachment, bSilenced), CSPFT_BOOL},
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{"dualMag", offsetof(WeaponAttachment, bDualMag), CSPFT_BOOL},
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{"laserSight", offsetof(WeaponAttachment, laserSight), CSPFT_BOOL},
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{"infrared", offsetof(WeaponAttachment, bInfraRed), CSPFT_BOOL},
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{"useAsMelee", offsetof(WeaponAttachment, bUseAsMelee), CSPFT_BOOL},
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{"dualWield", offsetof(WeaponAttachment, bDualWield), CSPFT_BOOL},
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{"sharedAmmo", offsetof(WeaponAttachment, sharedAmmo), CSPFT_BOOL},
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{"mmsWeapon", offsetof(WeaponAttachment, mmsWeapon), CSPFT_BOOL},
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{"mmsInScope", offsetof(WeaponAttachment, mmsInScope), CSPFT_BOOL},
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{"mmsFOV", offsetof(WeaponAttachment, mmsFOV), CSPFT_FLOAT},
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{"mmsAspect", offsetof(WeaponAttachment, mmsAspect), CSPFT_FLOAT},
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{"mmsMaxDist", offsetof(WeaponAttachment, mmsMaxDist), CSPFT_FLOAT},
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{"clipSizeScale", offsetof(WeaponAttachment, clipSizeScale), CSPFT_FLOAT},
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{"clipSize", offsetof(WeaponAttachment, iClipSize), CSPFT_INT},
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{"stackFire", offsetof(WeaponAttachment, stackFire), CSPFT_FLOAT},
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{"stackFireSpread", offsetof(WeaponAttachment, stackFireSpread), CSPFT_FLOAT},
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{"stackFireAccuracyDecay", offsetof(WeaponAttachment, stackFireAccuracyDecay), CSPFT_FLOAT},
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{"customFloat0", offsetof(WeaponAttachment, customFloat0), CSPFT_FLOAT},
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{"customFloat1", offsetof(WeaponAttachment, customFloat1), CSPFT_FLOAT},
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{"customFloat2", offsetof(WeaponAttachment, customFloat2), CSPFT_FLOAT},
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{"customBool0", offsetof(WeaponAttachment, customBool0), CSPFT_BOOL},
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{"customBool1", offsetof(WeaponAttachment, customBool1), CSPFT_BOOL},
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{"customBool2", offsetof(WeaponAttachment, customBool2), CSPFT_BOOL},
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};
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namespace T6
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{
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class InfoStringFromAttachmentConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<attachmentFieldType_t>(field.iFieldType))
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{
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case AFT_ATTACHMENTTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szAttachmentTypeNames, std::extent<decltype(szAttachmentTypeNames)>::value);
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break;
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case AFT_PENETRATE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent<decltype(penetrateTypeNames)>::value);
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break;
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case AFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent<decltype(szWeapFireTypeNames)>::value);
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break;
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default:
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break;
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}
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}
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public:
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InfoStringFromAttachmentConverter(const WeaponAttachment* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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}
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InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttachment>* asset)
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{
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InfoStringFromAttachmentConverter converter(asset->Asset(), attachment_fields, std::extent<decltype(attachment_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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bool AssetDumperWeaponAttachment::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
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{
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return true;
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}
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bool AssetDumperWeaponAttachment::CanDumpAsRaw()
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{
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return true;
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}
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bool AssetDumperWeaponAttachment::CanDumpAsGdtEntry()
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{
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return true;
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}
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std::string AssetDumperWeaponAttachment::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponAttachment>* asset)
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{
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return "attachment/" + asset->m_name;
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}
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GdtEntry AssetDumperWeaponAttachment::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, GDF_NAME);
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infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
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return gdtEntry;
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}
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void AssetDumperWeaponAttachment::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset, std::ostream& stream)
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{
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(FILE_TYPE_STR);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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