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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
Finalize menu assets after loading all assets
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@ -178,3 +178,9 @@ bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_
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AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
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return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
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}
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void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
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{
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for (const auto& [type, loader] : m_asset_loaders_by_type)
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loader->FinalizeAssetsForZone(context);
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include <unordered_map>
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#include <map>
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#include <memory>
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#include "IObjLoader.h"
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@ -12,7 +12,7 @@ namespace IW3
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{
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class ObjLoader final : public IObjLoader
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{
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std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
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std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
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static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
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static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
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@ -32,5 +32,6 @@ namespace IW3
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void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
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bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
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void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
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};
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}
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