mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-12 07:48:16 -05:00
Finalize menu assets after loading all assets
This commit is contained in:
@ -145,7 +145,8 @@ namespace T6
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath* searchPath, const std::string& soundBankFileName, const SndRuntimeAssetBank* sndBankLinkedInfo, Zone* zone, std::set<std::string>& loadedBanksForZone, std::stack<std::string>& dependenciesToLoad)
|
||||
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath* searchPath, const std::string& soundBankFileName, const SndRuntimeAssetBank* sndBankLinkedInfo, Zone* zone,
|
||||
std::set<std::string>& loadedBanksForZone, std::stack<std::string>& dependenciesToLoad)
|
||||
{
|
||||
if (loadedBanksForZone.find(soundBankFileName) == loadedBanksForZone.end())
|
||||
{
|
||||
@ -183,7 +184,7 @@ namespace T6
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
}
|
||||
|
||||
while(!dependenciesToLoad.empty())
|
||||
while (!dependenciesToLoad.empty())
|
||||
{
|
||||
auto dependencyFileName = dependenciesToLoad.top();
|
||||
dependenciesToLoad.pop();
|
||||
@ -454,4 +455,10 @@ namespace T6
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <string>
|
||||
@ -19,7 +19,7 @@ namespace T6
|
||||
static const int IPAK_READ_HASH;
|
||||
static const int GLOBAL_HASH;
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static bool VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
|
||||
static SoundBank* LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone);
|
||||
@ -48,5 +48,6 @@ namespace T6
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
};
|
||||
}
|
||||
|
Reference in New Issue
Block a user