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Finalize menu assets after loading all assets
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@ -37,4 +37,5 @@ public:
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virtual void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const = 0;
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virtual bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const = 0;
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virtual void FinalizeAssetsForZone(AssetLoadingContext* context) const = 0;
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};
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