Generate zone code for IW4 for the first 3 assets

This commit is contained in:
Jan
2020-09-07 14:14:07 +02:00
parent 413034f7b2
commit 5e8173539b
8 changed files with 826 additions and 448 deletions

View File

@ -1,6 +1,46 @@
ZoneCode = {}
ZoneCode.Assets = {
IW4 = {
"PhysPreset",
"PhysCollmap",
"XAnimParts",
-- "XModelSurfs",
-- "XModel",
-- "Material",
-- "MaterialPixelShader",
-- "MaterialVertexShader",
-- "MaterialVertexDeclaration",
-- "MaterialTechniqueSet",
-- "GfxImage",
-- "snd_alias_list_t",
-- "SndCurve",
-- "LoadedSound",
-- "clipMap_t",
-- "ComWorld",
-- "GameWorldSp",
-- "GameWorldMp",
-- "MapEnts",
-- "FxWorld",
-- "GfxWorld",
-- "GfxLightDef",
-- "Font_s",
-- "MenuList",
-- "menuDef_t",
-- "LocalizeEntry",
-- "WeaponCompleteDef",
-- "SndDriverGlobals",
-- "FxEffectDef",
-- "FxImpactTable",
-- "RawFile",
-- "StringTable",
-- "LeaderboardDef",
-- "StructuredDataDefSet",
-- "TracerDef",
-- "VehicleDef",
-- "AddonMapEnts"
},
T6 = {
"PhysPreset",
"PhysConstraints",
@ -165,6 +205,10 @@ function ZoneCode:project()
}
filter {}
filter "files:**/IW4.gen"
self:outputForAssets(self.Assets.IW4)
filter {}
filter "files:**/T6.gen"
self:outputForAssets(self.Assets.T6)
filter {}