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Generate zone code for IW4 for the first 3 assets
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@ -1,6 +1,46 @@
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ZoneCode = {}
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ZoneCode.Assets = {
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IW4 = {
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"PhysPreset",
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"PhysCollmap",
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"XAnimParts",
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-- "XModelSurfs",
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-- "XModel",
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-- "Material",
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-- "MaterialPixelShader",
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-- "MaterialVertexShader",
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-- "MaterialVertexDeclaration",
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-- "MaterialTechniqueSet",
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-- "GfxImage",
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-- "snd_alias_list_t",
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-- "SndCurve",
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-- "LoadedSound",
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-- "clipMap_t",
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-- "ComWorld",
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-- "GameWorldSp",
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-- "GameWorldMp",
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-- "MapEnts",
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-- "FxWorld",
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-- "GfxWorld",
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-- "GfxLightDef",
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-- "Font_s",
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-- "MenuList",
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-- "menuDef_t",
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-- "LocalizeEntry",
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-- "WeaponCompleteDef",
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-- "SndDriverGlobals",
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-- "FxEffectDef",
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-- "FxImpactTable",
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-- "RawFile",
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-- "StringTable",
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-- "LeaderboardDef",
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-- "StructuredDataDefSet",
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-- "TracerDef",
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-- "VehicleDef",
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-- "AddonMapEnts"
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},
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T6 = {
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"PhysPreset",
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"PhysConstraints",
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@ -165,6 +205,10 @@ function ZoneCode:project()
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}
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filter {}
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filter "files:**/IW4.gen"
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self:outputForAssets(self.Assets.IW4)
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filter {}
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filter "files:**/T6.gen"
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self:outputForAssets(self.Assets.T6)
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filter {}
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