Add basis for iw4 techset dumping

This commit is contained in:
Jan
2022-03-23 13:45:01 +01:00
parent 9009543c58
commit 66b62611f3
10 changed files with 258 additions and 4 deletions

View File

@ -938,6 +938,62 @@ namespace IW4
MaterialPass passArray[1];
};
enum MaterialTechniqueType
{
TECHNIQUE_DEPTH_PREPASS = 0x0,
TECHNIQUE_BUILD_FLOAT_Z = 0x1,
TECHNIQUE_BUILD_SHADOWMAP_DEPTH = 0x2,
TECHNIQUE_BUILD_SHADOWMAP_COLOR = 0x3,
TECHNIQUE_UNLIT = 0x4,
TECHNIQUE_EMISSIVE = 0x5,
TECHNIQUE_EMISSIVE_DFOG = 0x6,
TECHNIQUE_EMISSIVE_SHADOW = 0x7,
TECHNIQUE_EMISSIVE_SHADOW_DFOG = 0x8,
TECHNIQUE_LIT_BEGIN = 0x9,
TECHNIQUE_LIT = 0x9,
TECHNIQUE_LIT_DFOG = 0xA,
TECHNIQUE_LIT_SUN = 0xB,
TECHNIQUE_LIT_SUN_DFOG = 0xC,
TECHNIQUE_LIT_SUN_SHADOW = 0xD,
TECHNIQUE_LIT_SUN_SHADOW_DFOG = 0xE,
TECHNIQUE_LIT_SPOT = 0xF,
TECHNIQUE_LIT_SPOT_DFOG = 0x10,
TECHNIQUE_LIT_SPOT_SHADOW = 0x11,
TECHNIQUE_LIT_SPOT_SHADOW_DFOG = 0x12,
TECHNIQUE_LIT_OMNI = 0x13,
TECHNIQUE_LIT_OMNI_DFOG = 0x14,
TECHNIQUE_LIT_OMNI_SHADOW = 0x15,
TECHNIQUE_LIT_OMNI_SHADOW_DFOG = 0x16,
TECHNIQUE_LIT_INSTANCED = 0x17,
TECHNIQUE_LIT_INSTANCED_DFOG = 0x18,
TECHNIQUE_LIT_INSTANCED_SUN = 0x19,
TECHNIQUE_LIT_INSTANCED_SUN_DFOG = 0x1A,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW = 0x1B,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW_DFOG = 0x1C,
TECHNIQUE_LIT_INSTANCED_SPOT = 0x1D,
TECHNIQUE_LIT_INSTANCED_SPOT_DFOG = 0x1E,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW = 0x1F,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW_DFOG = 0x20,
TECHNIQUE_LIT_INSTANCED_OMNI = 0x21,
TECHNIQUE_LIT_INSTANCED_OMNI_DFOG = 0x22,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW = 0x23,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW_DFOG = 0x24,
TECHNIQUE_LIT_END = 0x25,
TECHNIQUE_LIGHT_SPOT = 0x25,
TECHNIQUE_LIGHT_OMNI = 0x26,
TECHNIQUE_LIGHT_SPOT_SHADOW = 0x27,
TECHNIQUE_FAKELIGHT_NORMAL = 0x28,
TECHNIQUE_FAKELIGHT_VIEW = 0x29,
TECHNIQUE_SUNLIGHT_PREVIEW = 0x2A,
TECHNIQUE_CASE_TEXTURE = 0x2B,
TECHNIQUE_WIREFRAME_SOLID = 0x2C,
TECHNIQUE_WIREFRAME_SHADED = 0x2D,
TECHNIQUE_DEBUG_BUMPMAP = 0x2E,
TECHNIQUE_DEBUG_BUMPMAP_INSTANCED = 0x2F,
TECHNIQUE_COUNT
};
struct MaterialTechniqueSet
{
const char* name;