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Add basis for iw4 techset dumping
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#include "AssetDumperVertexShader.h"
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using namespace IW4;
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bool AssetDumperVertexShader::ShouldDump(XAssetInfo<MaterialVertexShader>* asset)
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{
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return true;
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}
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void AssetDumperVertexShader::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexShader>* asset)
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{
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}
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