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Add IW3 zone writing
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@ -85,12 +85,6 @@ public:
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SetupBlock(zoneLoader);
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// Skip unknown 1 byte field that the game ignores as well
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// zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
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// Skip timestamp
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// zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
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zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
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// Start of the XFile struct
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