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chore: fix test compilation
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@ -1,57 +0,0 @@
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#include "MockAssetLoadingManager.h"
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MockAssetLoadingManager::MockAssetLoadingManager(Zone& zone, ISearchPath& searchPath)
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: m_zone(zone),
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m_mock_gdt(std::make_unique<Gdt>()),
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m_context(std::make_unique<AssetLoadingContext>(zone, searchPath, std::vector({m_mock_gdt.get()})))
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{
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}
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AssetLoadingContext* MockAssetLoadingManager::GetAssetLoadingContext() const
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{
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return m_context.get();
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}
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XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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const auto assetInfoPtr = xAssetInfo.get();
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m_added_assets.emplace(std::make_pair(xAssetInfo->m_name, std::move(xAssetInfo)));
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return assetInfoPtr;
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}
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XAssetInfoGeneric* MockAssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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auto foundDependencies = m_available_dependencies.find(assetName);
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while (foundDependencies != m_available_dependencies.end())
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{
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if (foundDependencies->second->m_type == assetType)
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return foundDependencies->second.get();
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++foundDependencies;
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}
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return nullptr;
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}
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IndirectAssetReference MockAssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
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{
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return IndirectAssetReference(assetType, assetName);
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}
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void MockAssetLoadingManager::MockAddAvailableDependency(const asset_type_t assetType, std::string assetName, void* asset)
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{
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auto assetInfo = std::make_unique<XAssetInfoGeneric>(assetType, std::move(assetName), asset);
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m_available_dependencies.emplace(assetInfo->m_name, std::move(assetInfo));
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}
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XAssetInfoGeneric* MockAssetLoadingManager::MockGetAddedAsset(const std::string& assetName)
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{
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const auto foundAsset = m_added_assets.find(assetName);
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if (foundAsset != m_added_assets.end())
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return foundAsset->second.get();
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return nullptr;
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}
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@ -1,26 +0,0 @@
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#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include <map>
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#include <memory>
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class MockAssetLoadingManager final : public IAssetLoadingManager
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{
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Zone& m_zone;
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std::unique_ptr<Gdt> m_mock_gdt;
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std::unique_ptr<AssetLoadingContext> m_context;
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std::map<std::string, std::unique_ptr<XAssetInfoGeneric>> m_added_assets;
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std::multimap<std::string, std::unique_ptr<XAssetInfoGeneric>> m_available_dependencies;
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public:
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MockAssetLoadingManager(Zone& zone, ISearchPath& searchPath);
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_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
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XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
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void MockAddAvailableDependency(asset_type_t assetType, std::string assetName, void* asset);
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XAssetInfoGeneric* MockGetAddedAsset(const std::string& assetName);
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};
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