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Reformat code with clang format
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@ -1,7 +1,8 @@
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#pragma once
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#include <vector>
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#include "GameLanguage.h"
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#include <vector>
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class Zone;
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class IGame
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@ -20,4 +21,4 @@ public:
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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virtual std::vector<GameLanguagePrefix> GetLanguagePrefixes() = 0;
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};
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};
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