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Reformat code with clang format
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@ -1,10 +1,14 @@
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#pragma once
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//#include <d3d11.h>
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// clang-format off: Order of includes matters here
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// #include <d3d9.h>
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#include "Image/Texture.h"
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#include "IW3_Assets.h"
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// clang-format on
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namespace IW3
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{
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struct ScriptStringList
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@ -79,4 +83,4 @@ namespace IW3
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WFT_NUM_FIELD_TYPES
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};
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}
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} // namespace IW3
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