Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

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@ -1,9 +1,9 @@
#include "CommonT6.h"
#include <cctype>
#include "Utils/Pack.h"
#include <cctype>
using namespace T6;
int Common::Com_HashKey(const char* str, const int maxLen)
@ -30,7 +30,7 @@ int Common::Com_HashString(const char* str)
auto result = 0x1505;
auto offset = 0;
while(str[offset])
while (str[offset])
{
const auto c = tolower(str[offset++]);
result = c + 33 * result;
@ -46,7 +46,7 @@ int Common::Com_HashString(const char* str, const int len)
int result = 0x1505;
int offset = 0;
while(str[offset])
while (str[offset])
{
if (len > 0 && offset >= len)
break;
@ -70,17 +70,17 @@ uint32_t Common::R_HashString(const char* str, uint32_t hash)
PackedTexCoords Common::Vec2PackTexCoords(const vec2_t* in)
{
return PackedTexCoords{ Pack32::Vec2PackTexCoords(in->v) };
return PackedTexCoords{Pack32::Vec2PackTexCoords(in->v)};
}
PackedUnitVec Common::Vec3PackUnitVec(const vec3_t* in)
{
return PackedUnitVec{ Pack32::Vec3PackUnitVec(in->v) };
return PackedUnitVec{Pack32::Vec3PackUnitVec(in->v)};
}
GfxColor Common::Vec4PackGfxColor(const vec4_t* in)
{
return GfxColor{ Pack32::Vec4PackGfxColor(in->v) };
return GfxColor{Pack32::Vec4PackGfxColor(in->v)};
}
void Common::Vec2UnpackTexCoords(const PackedTexCoords& in, vec2_t* out)
@ -96,4 +96,4 @@ void Common::Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out)
void Common::Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out)
{
Pack32::Vec4UnpackGfxColor(in.packed, out->v);
}
}

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@ -19,4 +19,4 @@ namespace T6
static void Vec3UnpackUnitVec(const PackedUnitVec& in, vec3_t* out);
static void Vec4UnpackGfxColor(const GfxColor& in, vec4_t* out);
};
}
} // namespace T6

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@ -1,9 +1,9 @@
#include "GameT6.h"
#include <algorithm>
#include "T6.h"
#include <algorithm>
using namespace T6;
GameT6 g_GameT6;

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@ -14,4 +14,4 @@ public:
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
};
extern GameT6 g_GameT6;
extern GameT6 g_GameT6;

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@ -1,10 +1,14 @@
#pragma once
//#include <d3d11.h>
// clang-format off: Order of includes matters here
// #include <d3d11.h>
#include "Image/Texture.h"
#include "T6_Assets.h"
// clang-format on
namespace T6
{
struct ScriptStringList
@ -149,4 +153,4 @@ namespace T6
AUFT_NUM_FIELD_TYPES,
};
}
} // namespace T6

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