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Reformat code with clang format
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@ -1,12 +1,12 @@
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#include "ZoneCreatorT6.h"
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#include <iostream>
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#include "ObjLoading.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/GameT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/GameT6.h"
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#include "Game/T6/T6.h"
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#include "ObjLoading.h"
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#include <iostream>
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using namespace T6;
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@ -87,12 +87,7 @@ void ZoneCreator::HandleMetadata(Zone* zone, const ZoneCreationContext& context)
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keyHash = Common::Com_HashKey(strValue.c_str(), 64);
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}
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KeyValuePair kvp
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{
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keyHash,
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Common::Com_HashKey(zone->m_name.c_str(), 64),
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zone->GetMemory()->Dup(metaData->m_value.c_str())
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};
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KeyValuePair kvp{keyHash, Common::Com_HashKey(zone->m_name.c_str(), 64), zone->GetMemory()->Dup(metaData->m_value.c_str())};
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kvpList.push_back(kvp);
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}
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}
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