mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
Reformat code with clang format
This commit is contained in:
@ -1,10 +1,10 @@
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#pragma once
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#include <exception>
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#include "Math/Vector.h"
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#include "Utils/ClassUtils.h"
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#include "Obj/Gdt/GdtEntry.h"
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#include "Utils/ClassUtils.h"
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#include <exception>
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class GdtReadingException : public std::exception
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{
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@ -1,15 +1,15 @@
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#pragma once
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#include <unordered_map>
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#include <typeindex>
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#include <type_traits>
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#include "IGdtQueryable.h"
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#include "IZoneAssetLoaderState.h"
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#include "Obj/Gdt/Gdt.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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#include <type_traits>
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#include <typeindex>
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#include <unordered_map>
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class AssetLoadingContext final : public IGdtQueryable
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{
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std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
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@ -26,14 +26,13 @@ public:
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AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles);
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GdtEntry* GetGdtEntryByGdfAndName(const std::string& gdfName, const std::string& entryName) override;
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template<typename T>
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T* GetZoneAssetLoaderState()
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template<typename T> T* GetZoneAssetLoaderState()
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{
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static_assert(std::is_base_of_v<IZoneAssetLoaderState, T>, "T must inherit IZoneAssetLoaderState");
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// T must also have a public default constructor
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const auto foundEntry = m_zone_asset_loader_states.find(typeid(T));
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if(foundEntry != m_zone_asset_loader_states.end())
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if (foundEntry != m_zone_asset_loader_states.end())
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return dynamic_cast<T*>(foundEntry->second.get());
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auto newState = std::make_unique<T>();
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@ -1,10 +1,11 @@
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#include "AssetLoadingManager.h"
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#include <iostream>
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AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context):
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m_asset_loaders_by_type(assetLoadersByType),
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m_context(context),
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m_last_dependency_loaded(nullptr)
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AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context)
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: m_asset_loaders_by_type(assetLoadersByType),
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m_context(context),
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m_last_dependency_loaded(nullptr)
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{
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}
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@ -18,20 +19,30 @@ AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const
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return &m_context;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
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Zone* zone)
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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Zone* zone)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), zone);
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\""
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<< std::endl;
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return m_last_dependency_loaded;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings)
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\""
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<< std::endl;
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return m_last_dependency_loaded;
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}
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@ -54,19 +65,26 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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if (existingAsset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), existingAsset->m_zone);
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AddAsset(existingAsset->m_type,
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existingAsset->m_name,
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existingAsset->m_ptr,
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std::vector<XAssetInfoGeneric*>(),
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std::vector<scr_string_t>(),
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existingAsset->m_zone);
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"" << std::endl;
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std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\""
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<< std::endl;
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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{
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty() && loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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@ -98,10 +116,15 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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// Make sure any used script string is available in the created zone
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// The replacement of the scr_string_t values will be done upon writing
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for(const auto scrString : existingAsset->m_used_script_strings)
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for (const auto scrString : existingAsset->m_used_script_strings)
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m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
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AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, std::move(dependencies), existingAsset->m_used_script_strings, existingAsset->m_zone);
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AddAsset(existingAsset->m_type,
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existingAsset->m_name,
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existingAsset->m_ptr,
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std::move(dependencies),
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existingAsset->m_used_script_strings,
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existingAsset->m_zone);
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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@ -1,10 +1,10 @@
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#pragma once
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#include <map>
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#include "AssetLoadingContext.h"
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#include "IAssetLoader.h"
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#include "IAssetLoadingManager.h"
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#include <map>
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class AssetLoadingManager final : public IAssetLoadingManager
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{
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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@ -14,7 +14,12 @@ class AssetLoadingManager final : public IAssetLoadingManager
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XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone);
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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Zone* zone);
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public:
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AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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@ -23,6 +28,10 @@ public:
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_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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};
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@ -2,8 +2,7 @@
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#include "IAssetLoader.h"
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#include "Pool/GlobalAssetPool.h"
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template<typename T>
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class BasicAssetLoaderWithoutType : public IAssetLoader
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template<typename T> class BasicAssetLoaderWithoutType : public IAssetLoader
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{
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public:
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_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override
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@ -12,8 +11,7 @@ public:
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}
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};
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template<asset_type_t AssetType, typename T>
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class BasicAssetLoader : public BasicAssetLoaderWithoutType<T>
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template<asset_type_t AssetType, typename T> class BasicAssetLoader : public BasicAssetLoaderWithoutType<T>
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{
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public:
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_NODISCARD asset_type_t GetHandlingAssetType() const override
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@ -1,12 +1,12 @@
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#pragma once
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#include <string>
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#include "Utils/ClassUtils.h"
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#include "SearchPath/ISearchPath.h"
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#include "IAssetLoadingManager.h"
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#include "IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/ClassUtils.h"
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#include "Zone/ZoneTypes.h"
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#include <string>
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class IAssetLoader
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{
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public:
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@ -1,10 +1,10 @@
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#pragma once
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#include <string>
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#include "AssetLoadingContext.h"
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#include "Pool/XAssetInfo.h"
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#include "Zone/ZoneTypes.h"
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#include "Utils/ClassUtils.h"
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#include "Zone/ZoneTypes.h"
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#include <string>
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class IAssetLoadingManager
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{
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@ -18,10 +18,16 @@ public:
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_NODISCARD virtual AssetLoadingContext* GetAssetLoadingContext() const = 0;
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virtual XAssetInfoGeneric* AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
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virtual XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) = 0;
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
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{
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return AddAsset(assetType, assetName, asset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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}
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virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
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};
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@ -1,8 +1,8 @@
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#pragma once
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#include <string>
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#include "Obj/Gdt/GdtEntry.h"
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#include <string>
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class IGdtQueryable
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{
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public:
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@ -2,9 +2,9 @@
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#include "Parsing/Impl/AbstractParser.h"
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#include "Parsing/Impl/ParserSingleInputStream.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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#include "Parsing/Simple/SimpleLexer.h"
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#include "Parsing/Simple/SimpleParserValue.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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enum class SndCurveParserStatus
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{
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@ -36,7 +36,7 @@ public:
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Keyword("SNDCURVE")
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create.Keyword("SNDCURVE"),
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});
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}
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@ -56,7 +56,7 @@ public:
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Integer().Capture(CAPTURE_KNOT_COUNT)
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create.Integer().Capture(CAPTURE_KNOT_COUNT),
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});
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}
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@ -84,15 +84,19 @@ public:
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Or({
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create.FloatingPoint(),
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create.Integer()
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}).Capture(CAPTURE_X),
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create
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.Or({
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create.FloatingPoint(),
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create.Integer(),
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})
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.Capture(CAPTURE_X),
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create.Or({
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create.FloatingPoint(),
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create.Integer()
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}).Capture(CAPTURE_Y),
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create
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.Or({
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create.FloatingPoint(),
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create.Integer(),
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})
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.Capture(CAPTURE_Y),
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});
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}
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@ -135,31 +139,28 @@ protected:
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switch (m_state->m_status)
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{
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case SndCurveParserStatus::EXPECT_MAGIC:
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{
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static std::vector<sequence_t*> expectMagicSequences
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{
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new SndCurveMagicSequence()
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};
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return expectMagicSequences;
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}
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{
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static std::vector<sequence_t*> expectMagicSequences{
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new SndCurveMagicSequence(),
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};
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return expectMagicSequences;
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}
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case SndCurveParserStatus::EXPECT_KNOT_COUNT:
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{
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static std::vector<sequence_t*> expectKnotCountSequences
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{
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new SndCurveKnotCountSequence()
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};
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return expectKnotCountSequences;
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}
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{
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static std::vector<sequence_t*> expectKnotCountSequences{
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new SndCurveKnotCountSequence(),
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};
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return expectKnotCountSequences;
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}
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case SndCurveParserStatus::KNOTS:
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{
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static std::vector<sequence_t*> knotsSequences
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{
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new SndCurveKnotSequence()
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};
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return knotsSequences;
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}
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{
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static std::vector<sequence_t*> knotsSequences{
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new SndCurveKnotSequence(),
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};
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return knotsSequences;
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}
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}
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assert(false);
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@ -203,7 +204,7 @@ std::unique_ptr<SndCurveReader::Result> SndCurveReader::Read() const
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return nullptr;
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}
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if(!parser.HasExpectedKnotCount())
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if (!parser.HasExpectedKnotCount())
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{
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std::cerr << "Failed to load SndCurve: Actual knot count differs from expected: \"" << m_filename << "\"\n";
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return nullptr;
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@ -1,11 +1,11 @@
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#pragma once
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#include <istream>
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#include <vector>
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#include <memory>
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#include "Utils/ClassUtils.h"
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#include <istream>
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#include <memory>
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#include <vector>
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class SndCurveReader
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{
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public:
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@ -17,7 +17,7 @@ public:
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double m_x;
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double m_y;
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};
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std::vector<Knot> m_knots;
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};
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