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Reformat code with clang format
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@ -1,10 +1,10 @@
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#include "AssetLoaderRawFile.h"
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#include <cstring>
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#include "Game/IW4/IW4.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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using namespace IW4;
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void* AssetLoaderRawFile::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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@ -20,7 +20,8 @@ bool AssetLoaderRawFile::CanLoadFromRaw() const
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return true;
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}
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bool AssetLoaderRawFile::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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bool AssetLoaderRawFile::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(assetName);
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if (!file.IsOpen())
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