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Reformat code with clang format
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@ -1,13 +1,13 @@
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#include "AssetLoaderStringTable.h"
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#include <cstring>
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#include "ObjLoading.h"
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#include "Csv/CsvStream.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/IW4.h"
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#include "ObjLoading.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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using namespace IW4;
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void* AssetLoaderStringTable::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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@ -23,7 +23,8 @@ bool AssetLoaderStringTable::CanLoadFromRaw() const
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return true;
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}
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bool AssetLoaderStringTable::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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bool AssetLoaderStringTable::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(assetName);
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if (!file.IsOpen())
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