Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@ -1,13 +1,13 @@
#include "AssetLoaderStructuredDataDefSet.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "StructuredDataDef/StructuredDataDefReader.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include "StructuredDataDef/StructuredDataDefReader.h"
#include "Utils/Alignment.h"
#include <cstring>
using namespace IW4;
void* AssetLoaderStructuredDataDefSet::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
@ -88,7 +88,8 @@ void AssetLoaderStructuredDataDefSet::ConvertStruct(StructuredDataStruct* output
inputStruct->SortPropertiesByName();
if (!inputStruct->m_properties.empty())
{
outputStruct->properties = static_cast<StructuredDataStructProperty*>(memory->Alloc(sizeof(StructuredDataStructProperty) * inputStruct->m_properties.size()));
outputStruct->properties =
static_cast<StructuredDataStructProperty*>(memory->Alloc(sizeof(StructuredDataStructProperty) * inputStruct->m_properties.size()));
for (auto propertyIndex = 0u; propertyIndex < inputStruct->m_properties.size(); propertyIndex++)
{
auto& outputProperty = outputStruct->properties[propertyIndex];
@ -110,14 +111,18 @@ void AssetLoaderStructuredDataDefSet::ConvertStruct(StructuredDataStruct* output
outputStruct->properties = nullptr;
}
void AssetLoaderStructuredDataDefSet::ConvertIndexedArray(StructuredDataIndexedArray* outputIndexedArray, const CommonStructuredDataIndexedArray* inputIndexedArray, MemoryManager* memory)
void AssetLoaderStructuredDataDefSet::ConvertIndexedArray(StructuredDataIndexedArray* outputIndexedArray,
const CommonStructuredDataIndexedArray* inputIndexedArray,
MemoryManager* memory)
{
outputIndexedArray->arraySize = static_cast<int>(inputIndexedArray->m_element_count);
outputIndexedArray->elementType = ConvertType(inputIndexedArray->m_array_type);
outputIndexedArray->elementSize = utils::Align(inputIndexedArray->m_element_size_in_bits, 8u) / 8u;
}
void AssetLoaderStructuredDataDefSet::ConvertEnumedArray(StructuredDataEnumedArray* outputEnumedArray, const CommonStructuredDataEnumedArray* inputEnumedArray, MemoryManager* memory)
void AssetLoaderStructuredDataDefSet::ConvertEnumedArray(StructuredDataEnumedArray* outputEnumedArray,
const CommonStructuredDataEnumedArray* inputEnumedArray,
MemoryManager* memory)
{
outputEnumedArray->enumIndex = static_cast<int>(inputEnumedArray->m_enum_index);
outputEnumedArray->elementType = ConvertType(inputEnumedArray->m_array_type);
@ -152,7 +157,8 @@ void AssetLoaderStructuredDataDefSet::ConvertDef(StructuredDataDef* outputDef, c
outputDef->indexedArrayCount = static_cast<int>(inputDef->m_indexed_arrays.size());
if (!inputDef->m_indexed_arrays.empty())
{
outputDef->indexedArrays = static_cast<StructuredDataIndexedArray*>(memory->Alloc(sizeof(StructuredDataIndexedArray) * inputDef->m_indexed_arrays.size()));
outputDef->indexedArrays =
static_cast<StructuredDataIndexedArray*>(memory->Alloc(sizeof(StructuredDataIndexedArray) * inputDef->m_indexed_arrays.size()));
for (auto indexedArrayIndex = 0u; indexedArrayIndex < inputDef->m_indexed_arrays.size(); indexedArrayIndex++)
ConvertIndexedArray(&outputDef->indexedArrays[indexedArrayIndex], &inputDef->m_indexed_arrays[indexedArrayIndex], memory);
}
@ -173,7 +179,9 @@ void AssetLoaderStructuredDataDefSet::ConvertDef(StructuredDataDef* outputDef, c
outputDef->size = inputDef->m_size_in_byte;
}
StructuredDataDefSet* AssetLoaderStructuredDataDefSet::ConvertSet(const std::string& assetName, const std::vector<std::unique_ptr<CommonStructuredDataDef>>& defs, MemoryManager* memory)
StructuredDataDefSet* AssetLoaderStructuredDataDefSet::ConvertSet(const std::string& assetName,
const std::vector<std::unique_ptr<CommonStructuredDataDef>>& defs,
MemoryManager* memory)
{
auto* set = memory->Create<StructuredDataDefSet>();
set->name = memory->Dup(assetName.c_str());
@ -186,20 +194,23 @@ StructuredDataDefSet* AssetLoaderStructuredDataDefSet::ConvertSet(const std::str
return set;
}
bool AssetLoaderStructuredDataDefSet::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
bool AssetLoaderStructuredDataDefSet::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(assetName);
if (!file.IsOpen())
return false;
StructuredDataDefReader reader(*file.m_stream, assetName, [searchPath](const std::string& filename, const std::string& sourceFile) -> std::unique_ptr<std::istream>
{
auto foundFileToInclude = searchPath->Open(filename);
if (!foundFileToInclude.IsOpen() || !foundFileToInclude.m_stream)
return nullptr;
StructuredDataDefReader reader(*file.m_stream,
assetName,
[searchPath](const std::string& filename, const std::string& sourceFile) -> std::unique_ptr<std::istream>
{
auto foundFileToInclude = searchPath->Open(filename);
if (!foundFileToInclude.IsOpen() || !foundFileToInclude.m_stream)
return nullptr;
return std::move(foundFileToInclude.m_stream);
});
return std::move(foundFileToInclude.m_stream);
});
bool readingDefsSuccessful;
const auto defs = reader.ReadStructureDataDefs(readingDefsSuccessful);