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Reformat code with clang format
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@ -1,13 +1,13 @@
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#include "AssetLoaderVertexDecl.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/TechsetConstantsIW4.h"
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#include "ObjLoading.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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#include <iostream>
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#include "ObjLoading.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/TechsetConstantsIW4.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace IW4;
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void* AssetLoaderVertexDecl::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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@ -42,7 +42,8 @@ bool AssetLoaderVertexDecl::NextAbbreviation(const std::string& assetName, std::
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return true;
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}
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bool AssetLoaderVertexDecl::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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bool AssetLoaderVertexDecl::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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MaterialVertexDeclaration decl{};
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@ -50,7 +51,7 @@ bool AssetLoaderVertexDecl::LoadFromRaw(const std::string& assetName, ISearchPat
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std::string sourceAbbreviation;
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while (NextAbbreviation(assetName, sourceAbbreviation, currentOffset))
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{
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if(decl.streamCount >= std::extent_v<decltype(MaterialVertexStreamRouting::data)>)
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if (decl.streamCount >= std::extent_v<decltype(MaterialVertexStreamRouting::data)>)
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{
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std::cout << "Failed to add vertex decl stream. Too many abbreviations: " << assetName << "\n";
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return false;
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@ -63,14 +64,16 @@ bool AssetLoaderVertexDecl::LoadFromRaw(const std::string& assetName, ISearchPat
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return false;
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}
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const auto foundSourceAbbreviation = std::find(std::begin(materialStreamSourceAbbreviation), std::end(materialStreamSourceAbbreviation), sourceAbbreviation);
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const auto foundSourceAbbreviation =
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std::find(std::begin(materialStreamSourceAbbreviation), std::end(materialStreamSourceAbbreviation), sourceAbbreviation);
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if (foundSourceAbbreviation == std::end(materialStreamSourceAbbreviation))
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{
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std::cout << "Unknown vertex decl source abbreviation: " << sourceAbbreviation << "\n";
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return false;
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}
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const auto foundDestinationAbbreviation = std::find(std::begin(materialStreamDestinationAbbreviation), std::end(materialStreamDestinationAbbreviation), destinationAbbreviation);
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const auto foundDestinationAbbreviation =
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std::find(std::begin(materialStreamDestinationAbbreviation), std::end(materialStreamDestinationAbbreviation), destinationAbbreviation);
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if (foundDestinationAbbreviation == std::end(materialStreamDestinationAbbreviation))
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{
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std::cout << "Unknown vertex decl destination abbreviation: " << destinationAbbreviation << "\n";
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@ -78,7 +81,8 @@ bool AssetLoaderVertexDecl::LoadFromRaw(const std::string& assetName, ISearchPat
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}
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const auto sourceIndex = static_cast<MaterialStreamStreamSource_e>(foundSourceAbbreviation - std::begin(materialStreamSourceAbbreviation));
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const auto destinationIndex = static_cast<MaterialStreamDestination_e>(foundDestinationAbbreviation - std::begin(materialStreamDestinationAbbreviation));
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const auto destinationIndex =
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static_cast<MaterialStreamDestination_e>(foundDestinationAbbreviation - std::begin(materialStreamDestinationAbbreviation));
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decl.routing.data[decl.streamCount].source = sourceIndex;
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decl.routing.data[decl.streamCount].dest = destinationIndex;
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