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Reformat code with clang format
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@ -1,7 +1,7 @@
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#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "InfoString/InfoStringToStructConverterBase.h"
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#include "Game/IW5/IW5.h"
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#include "InfoString/InfoStringToStructConverterBase.h"
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namespace IW5
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{
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@ -18,8 +18,13 @@ namespace IW5
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bool ConvertBaseField(const cspField_t& field, const std::string& value);
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public:
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InfoStringToStructConverter(const InfoString& infoString, void* structure, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager, const cspField_t* fields,
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size_t fieldCount);
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InfoStringToStructConverter(const InfoString& infoString,
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void* structure,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager* memory,
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IAssetLoadingManager* manager,
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const cspField_t* fields,
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size_t fieldCount);
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bool Convert() override;
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};
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}
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} // namespace IW5
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