Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@ -1,7 +1,7 @@
#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include "InfoString/InfoStringToStructConverterBase.h"
#include "Game/IW5/IW5.h"
#include "InfoString/InfoStringToStructConverterBase.h"
namespace IW5
{
@ -18,8 +18,13 @@ namespace IW5
bool ConvertBaseField(const cspField_t& field, const std::string& value);
public:
InfoStringToStructConverter(const InfoString& infoString, void* structure, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager, const cspField_t* fields,
size_t fieldCount);
InfoStringToStructConverter(const InfoString& infoString,
void* structure,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager* memory,
IAssetLoadingManager* manager,
const cspField_t* fields,
size_t fieldCount);
bool Convert() override;
};
}
} // namespace IW5