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Reformat code with clang format
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@ -1,9 +1,5 @@
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#include "ObjLoaderIW5.h"
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#include "Game/IW5/GameIW5.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "ObjContainer/IPak/IPak.h"
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#include "ObjLoading.h"
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#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
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#include "AssetLoaders/AssetLoaderMaterial.h"
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#include "AssetLoaders/AssetLoaderMenuDef.h"
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@ -11,16 +7,24 @@
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/GameIW5.h"
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#include "Image/Dx9TextureLoader.h"
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#include "Image/Texture.h"
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#include "Image/IwiLoader.h"
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#include "Image/IwiTypes.h"
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#include "Image/Texture.h"
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#include "ObjContainer/IPak/IPak.h"
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#include "ObjLoading.h"
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using namespace IW5;
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ObjLoader::ObjLoader()
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{
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#define REGISTER_ASSET_LOADER(t) {auto l = std::make_unique<t>(); m_asset_loaders_by_type[l->GetHandlingAssetType()] = std::move(l);}
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#define REGISTER_ASSET_LOADER(t) \
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{ \
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auto l = std::make_unique<t>(); \
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m_asset_loaders_by_type[l->GetHandlingAssetType()] = std::move(l); \
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}
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#define BASIC_LOADER(assetType, assetClass) BasicAssetLoader<assetType, assetClass>
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_PHYSPRESET, PhysPreset))
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@ -75,23 +79,17 @@ bool ObjLoader::SupportsZone(Zone* zone) const
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bool ObjLoader::IsMpZone(Zone* zone)
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{
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return zone->m_name.compare(0, 3, "mp_") == 0
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|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
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return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
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}
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bool ObjLoader::IsZmZone(Zone* zone)
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{
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return zone->m_name.compare(0, 3, "zm_") == 0
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|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
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return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
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}
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
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{
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}
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
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void ObjLoader::UnloadContainersOfZone(Zone* zone) const
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{
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}
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void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
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void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
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{
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