Reformat code with clang format

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Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

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@ -1,9 +1,9 @@
#pragma once
#include <string>
#include "Techset/TechniqueDefinitionAcceptor.h"
#include <string>
namespace state_map
{
class StateMapFromTechniqueExtractor final : public techset::ITechniqueDefinitionAcceptor
@ -16,13 +16,25 @@ namespace state_map
bool AcceptStateMap(const std::string& stateMapName, std::string& errorMessage) override;
bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override;
bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override;
bool AcceptShaderConstantArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage) override;
bool AcceptShaderSamplerArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentCodeSource source, std::string& errorMessage) override;
bool AcceptShaderLiteralArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentLiteralSource source, std::string& errorMessage) override;
bool AcceptShaderMaterialArgument(techset::ShaderSelector shader, techset::ShaderArgument shaderArgument, techset::ShaderArgumentMaterialSource source, std::string& errorMessage) override;
bool AcceptShaderConstantArgument(techset::ShaderSelector shader,
techset::ShaderArgument shaderArgument,
techset::ShaderArgumentCodeSource source,
std::string& errorMessage) override;
bool AcceptShaderSamplerArgument(techset::ShaderSelector shader,
techset::ShaderArgument shaderArgument,
techset::ShaderArgumentCodeSource source,
std::string& errorMessage) override;
bool AcceptShaderLiteralArgument(techset::ShaderSelector shader,
techset::ShaderArgument shaderArgument,
techset::ShaderArgumentLiteralSource source,
std::string& errorMessage) override;
bool AcceptShaderMaterialArgument(techset::ShaderSelector shader,
techset::ShaderArgument shaderArgument,
techset::ShaderArgumentMaterialSource source,
std::string& errorMessage) override;
bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) override;
private:
std::string m_state_map;
};
}
} // namespace state_map