Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

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@ -1,10 +1,10 @@
#include "AssetDumperGfxImage.h"
#include <cassert>
#include "ObjWriting.h"
#include "Image/IwiWriter6.h"
#include "Image/DdsWriter.h"
#include "Image/IwiWriter6.h"
#include "ObjWriting.h"
#include <cassert>
using namespace IW3;

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@ -1,11 +1,11 @@
#pragma once
#include <memory>
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
#include "Image/IImageWriter.h"
#include <memory>
namespace IW3
{
class AssetDumperGfxImage final : public AbstractAssetDumper<GfxImage>
@ -21,4 +21,4 @@ namespace IW3
public:
AssetDumperGfxImage();
};
}
} // namespace IW3

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@ -11,41 +11,25 @@ bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
void AssetDumperLoadedSound::DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream)
{
const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF)
+ sizeof(uint32_t)
+ sizeof(WAV_WAVE_ID)
+ sizeof(WavChunkHeader)
+ sizeof(WavFormatChunkPcm)
+ sizeof(WavChunkHeader)
+ sizeof(asset->sound.info.data_len);
const auto riffMasterChunkSize = sizeof(WAV_CHUNK_ID_RIFF) + sizeof(uint32_t) + sizeof(WAV_WAVE_ID) + sizeof(WavChunkHeader) + sizeof(WavFormatChunkPcm)
+ sizeof(WavChunkHeader) + sizeof(asset->sound.info.data_len);
stream.write(reinterpret_cast<const char*>(&WAV_CHUNK_ID_RIFF), sizeof(WAV_CHUNK_ID_RIFF));
stream.write(reinterpret_cast<const char*>(&riffMasterChunkSize), sizeof(riffMasterChunkSize));
stream.write(reinterpret_cast<const char*>(&WAV_WAVE_ID), sizeof(WAV_WAVE_ID));
const WavChunkHeader formatChunkHeader
{
WAV_CHUNK_ID_FMT,
sizeof(WavFormatChunkPcm)
};
const WavChunkHeader formatChunkHeader{WAV_CHUNK_ID_FMT, sizeof(WavFormatChunkPcm)};
stream.write(reinterpret_cast<const char*>(&formatChunkHeader), sizeof(formatChunkHeader));
WavFormatChunkPcm formatChunk
{
WavFormat::PCM,
static_cast<uint16_t>(asset->sound.info.channels),
asset->sound.info.rate,
asset->sound.info.rate * asset->sound.info.channels * asset->sound.info.bits / 8,
static_cast<uint16_t>(asset->sound.info.block_size),
static_cast<uint16_t>(asset->sound.info.bits)
};
WavFormatChunkPcm formatChunk{WavFormat::PCM,
static_cast<uint16_t>(asset->sound.info.channels),
asset->sound.info.rate,
asset->sound.info.rate * asset->sound.info.channels * asset->sound.info.bits / 8,
static_cast<uint16_t>(asset->sound.info.block_size),
static_cast<uint16_t>(asset->sound.info.bits)};
stream.write(reinterpret_cast<const char*>(&formatChunk), sizeof(formatChunk));
const WavChunkHeader dataChunkHeader
{
WAV_CHUNK_ID_DATA,
asset->sound.info.data_len
};
const WavChunkHeader dataChunkHeader{WAV_CHUNK_ID_DATA, asset->sound.info.data_len};
stream.write(reinterpret_cast<const char*>(&dataChunkHeader), sizeof(dataChunkHeader));
stream.write(asset->sound.data, asset->sound.info.data_len);
}

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@ -13,4 +13,4 @@ namespace IW3
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
};
}
} // namespace IW3

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@ -1,9 +1,9 @@
#include "AssetDumperLocalizeEntry.h"
#include <sstream>
#include "Localize/LocalizeCommon.h"
#include "Dumping/Localize/StringFileDumper.h"
#include "Localize/LocalizeCommon.h"
#include <sstream>
using namespace IW3;
@ -40,4 +40,4 @@ void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool<
{
printf("Could not create string file for dumping localized strings of zone '%s'\n", context.m_zone->m_name.c_str());
}
}
}

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@ -10,4 +10,4 @@ namespace IW3
public:
void DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) override;
};
}
} // namespace IW3

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@ -11,4 +11,4 @@ namespace IW3
bool ShouldDump(XAssetInfo<MapEnts>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset) override;
};
}
} // namespace IW3

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@ -1,13 +1,13 @@
#include "AssetDumperMaterial.h"
#include <iomanip>
#include <sstream>
#include <nlohmann/json.hpp>
#include "Game/IW3/MaterialConstantsIW3.h"
#include "Game/IW3/TechsetConstantsIW3.h"
//#define FLAGS_DEBUG 1
#include <iomanip>
#include <nlohmann/json.hpp>
#include <sstream>
// #define FLAGS_DEBUG 1
using namespace IW3;
using json = nlohmann::json;
@ -21,8 +21,7 @@ namespace IW3
return name;
}
template <size_t S>
json ArrayEntry(const char* (&a)[S], const size_t index)
template<size_t S> json ArrayEntry(const char* (&a)[S], const size_t index)
{
assert(index < S);
if (index < S)
@ -73,20 +72,8 @@ namespace IW3
json BuildSamplerStateJson(unsigned char samplerState)
{
static const char* samplerFilterNames[]
{
"none",
"nearest",
"linear",
"aniso2x",
"aniso4x"
};
static const char* samplerMipmapNames[]
{
"disabled",
"nearest",
"linear"
};
static const char* samplerFilterNames[]{"none", "nearest", "linear", "aniso2x", "aniso4x"};
static const char* samplerMipmapNames[]{"disabled", "nearest", "linear"};
return json{
{"filter", ArrayEntry(samplerFilterNames, (samplerState & SAMPLER_FILTER_MASK) >> SAMPLER_FILTER_SHIFT)},
@ -99,21 +86,8 @@ namespace IW3
json BuildTextureTableJson(const MaterialTextureDef* textureTable, const size_t count)
{
static const char* semanticNames[]
{
"2d",
"function",
"colorMap",
"unused1",
"unused2",
"normalMap",
"unused3",
"unused4",
"specularMap",
"unused5",
"unused6",
"waterMap"
};
static const char* semanticNames[]{
"2d", "function", "colorMap", "unused1", "unused2", "normalMap", "unused3", "unused4", "specularMap", "unused5", "unused6", "waterMap"};
auto jArray = json::array();
@ -136,9 +110,9 @@ namespace IW3
else
{
jEntry.merge_patch({
{"nameHash", entry.nameHash},
{"nameHash", entry.nameHash },
{"nameStart", entry.nameStart},
{"nameEnd", entry.nameEnd},
{"nameEnd", entry.nameEnd },
});
}
@ -211,8 +185,7 @@ namespace IW3
json BuildStateBitsTableJson(const GfxStateBits* stateBitsTable, const size_t count)
{
static const char* blendNames[]
{
static const char* blendNames[]{
"disabled",
"zero",
"one",
@ -225,40 +198,20 @@ namespace IW3
"destColor",
"invDestColor",
};
static const char* blendOpNames[]
{
"disabled",
"add",
"subtract",
"revSubtract",
"min",
"max"
};
static const char* depthTestNames[]
{
static const char* blendOpNames[]{"disabled", "add", "subtract", "revSubtract", "min", "max"};
static const char* depthTestNames[]{
"always",
"less",
"equal",
"lessEqual",
};
static const char* polygonOffsetNames[]
{
static const char* polygonOffsetNames[]{
"0",
"1",
"2",
"shadowMap",
};
static const char* stencilOpNames[]
{
"keep",
"zero",
"replace",
"incrSat",
"decrSat",
"invert",
"incr",
"decr"
};
static const char* stencilOpNames[]{"keep", "zero", "replace", "incrSat", "decrSat", "invert", "incr", "decr"};
auto jArray = json::array();
@ -333,7 +286,8 @@ namespace IW3
if (!surfaceTypeBits)
return json(surfaceTypeNames[SURF_TYPE_DEFAULT]);
static constexpr auto NON_SURFACE_TYPE_BITS = ~(std::numeric_limits<unsigned>::max() >> ((sizeof(unsigned) * 8) - (static_cast<unsigned>(SURF_TYPE_NUM) - 1)));
static constexpr auto NON_SURFACE_TYPE_BITS =
~(std::numeric_limits<unsigned>::max() >> ((sizeof(unsigned) * 8) - (static_cast<unsigned>(SURF_TYPE_NUM) - 1)));
assert((surfaceTypeBits & NON_SURFACE_TYPE_BITS) == 0);
std::ostringstream ss;
@ -372,7 +326,7 @@ namespace IW3
return json(values);
}
}
} // namespace IW3
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
@ -392,84 +346,72 @@ void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Mat
auto& stream = *assetFile;
static const char* cameraRegionNames[]
{
"lit",
"decal",
"emissive",
"none"
};
static std::unordered_map<size_t, std::string> sortKeyNames
{
{0, "distortion"},
{1, "opaque water"},
{2, "boat hull"},
{3, "opaque ambient"},
{4, "opaque"},
{5, "sky"},
{6, "skybox - sun / moon"},
{7, "skybox - clouds"},
{8, "skybox - horizon"},
{9, "decal - bottom 1"},
{10, "decal - bottom 2"},
{11, "decal - bottom 3"},
{12, "decal - static decal"},
{13, "decal - middle 1"},
{14, "decal - middle 2"},
{15, "decal - middle 3"},
{24, "decal - weapon impact"},
{29, "decal - top 1"},
{30, "decal - top 2"},
{31, "decal - top 3"},
{32, "multiplicative"},
{33, "banner / curtain"},
{34, "hair"},
{35, "underwater"},
{36, "transparent water"},
{37, "corona"},
{38, "window inside"},
{39, "window outside"},
static const char* cameraRegionNames[]{"lit", "decal", "emissive", "none"};
static std::unordered_map<size_t, std::string> sortKeyNames{
{0, "distortion" },
{1, "opaque water" },
{2, "boat hull" },
{3, "opaque ambient" },
{4, "opaque" },
{5, "sky" },
{6, "skybox - sun / moon" },
{7, "skybox - clouds" },
{8, "skybox - horizon" },
{9, "decal - bottom 1" },
{10, "decal - bottom 2" },
{11, "decal - bottom 3" },
{12, "decal - static decal" },
{13, "decal - middle 1" },
{14, "decal - middle 2" },
{15, "decal - middle 3" },
{24, "decal - weapon impact" },
{29, "decal - top 1" },
{30, "decal - top 2" },
{31, "decal - top 3" },
{32, "multiplicative" },
{33, "banner / curtain" },
{34, "hair" },
{35, "underwater" },
{36, "transparent water" },
{37, "corona" },
{38, "window inside" },
{39, "window outside" },
{40, "before effects - bottom"},
{41, "before effects - middle"},
{42, "before effects - top"},
{43, "blend / additive"},
{48, "effect - auto sort"},
{56, "after effects - bottom"},
{57, "after effects - middle"},
{58, "after effects - top"},
{59, "viewmodel effect"},
{42, "before effects - top" },
{43, "blend / additive" },
{48, "effect - auto sort" },
{56, "after effects - bottom" },
{57, "after effects - middle" },
{58, "after effects - top" },
{59, "viewmodel effect" },
};
const auto foundSortKeyName = sortKeyNames.find(material->info.sortKey);
assert(foundSortKeyName != sortKeyNames.end());
const json j = {
{
"info", {
{"info",
{
#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
{"gameFlags", BuildCharFlagsJson("gameFlag", material->info.gameFlags)}, // TODO: Find out what gameflags mean
{"gameFlags", BuildCharFlagsJson("gameFlag", material->info.gameFlags)}, // TODO: Find out what gameflags mean
#else
{"gameFlags", material->info.gameFlags}, // TODO: Find out what gameflags mean
{"gameFlags", material->info.gameFlags}, // TODO: Find out what gameflags mean
#endif
{"sortKey", foundSortKeyName != sortKeyNames.end() ? foundSortKeyName->second : std::to_string(material->info.sortKey)},
{"textureAtlasRowCount", material->info.textureAtlasRowCount},
{"textureAtlasColumnCount", material->info.textureAtlasColumnCount},
{
"drawSurf", {
{"objectId", static_cast<unsigned>(material->info.drawSurf.fields.objectId)},
{"reflectionProbeIndex", static_cast<unsigned>(material->info.drawSurf.fields.reflectionProbeIndex)},
{"customIndex", static_cast<unsigned>(material->info.drawSurf.fields.customIndex)},
{"materialSortedIndex", static_cast<unsigned>(material->info.drawSurf.fields.materialSortedIndex)},
{"prepass", static_cast<unsigned>(material->info.drawSurf.fields.prepass)},
{"useHeroLighting", static_cast<unsigned>(material->info.drawSurf.fields.primaryLightIndex)},
{"surfType", static_cast<unsigned>(material->info.drawSurf.fields.surfType)},
{"primarySortKey", static_cast<unsigned>(material->info.drawSurf.fields.primarySortKey)}
}
},
{"surfaceTypeBits", BuildSurfaceTypeBitsJson(material->info.surfaceTypeBits)},
{"hashIndex", material->info.hashIndex}
}
},
{"sortKey", foundSortKeyName != sortKeyNames.end() ? foundSortKeyName->second : std::to_string(material->info.sortKey)},
{"textureAtlasRowCount", material->info.textureAtlasRowCount},
{"textureAtlasColumnCount", material->info.textureAtlasColumnCount},
{"drawSurf",
{{"objectId", static_cast<unsigned>(material->info.drawSurf.fields.objectId)},
{"reflectionProbeIndex", static_cast<unsigned>(material->info.drawSurf.fields.reflectionProbeIndex)},
{"customIndex", static_cast<unsigned>(material->info.drawSurf.fields.customIndex)},
{"materialSortedIndex", static_cast<unsigned>(material->info.drawSurf.fields.materialSortedIndex)},
{"prepass", static_cast<unsigned>(material->info.drawSurf.fields.prepass)},
{"useHeroLighting", static_cast<unsigned>(material->info.drawSurf.fields.primaryLightIndex)},
{"surfType", static_cast<unsigned>(material->info.drawSurf.fields.surfType)},
{"primarySortKey", static_cast<unsigned>(material->info.drawSurf.fields.primarySortKey)}}},
{"surfaceTypeBits", BuildSurfaceTypeBitsJson(material->info.surfaceTypeBits)},
{"hashIndex", material->info.hashIndex}}},
{"stateBitsEntry", std::vector(std::begin(material->stateBitsEntry), std::end(material->stateBitsEntry))},
#if defined(FLAGS_DEBUG) && FLAGS_DEBUG == 1
{"stateFlags", BuildCharFlagsJson("stateFlag", material->stateFlags)},

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@ -11,4 +11,4 @@ namespace IW3
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
};
}
} // namespace IW3

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@ -11,4 +11,4 @@ namespace IW3
bool ShouldDump(XAssetInfo<RawFile>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
};
}
} // namespace IW3

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@ -11,4 +11,4 @@ namespace IW3
bool ShouldDump(XAssetInfo<StringTable>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<StringTable>* asset) override;
};
}
} // namespace IW3

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@ -1,15 +1,15 @@
#include "AssetDumperXModel.h"
#include <cassert>
#include <sstream>
#include "ObjWriting.h"
#include "Game/IW3/CommonIW3.h"
#include "Math/Quaternion.h"
#include "Model/XModel/XModelExportWriter.h"
#include "ObjWriting.h"
#include "Utils/HalfFloat.h"
#include "Utils/QuatInt16.h"
#include <cassert>
#include <sstream>
using namespace IW3;
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
@ -273,7 +273,8 @@ void AssetDumperXModel::AddXModelBones(const AssetDumpingContext& context, Abstr
bone.globalOffset[0] = model->baseMat[boneNum].trans[0];
bone.globalOffset[1] = model->baseMat[boneNum].trans[1];
bone.globalOffset[2] = model->baseMat[boneNum].trans[2];
bone.globalRotation = Quaternion32(model->baseMat[boneNum].quat[0], model->baseMat[boneNum].quat[1], model->baseMat[boneNum].quat[2], model->baseMat[boneNum].quat[3]);
bone.globalRotation =
Quaternion32(model->baseMat[boneNum].quat[0], model->baseMat[boneNum].quat[1], model->baseMat[boneNum].quat[2], model->baseMat[boneNum].quat[3]);
if (boneNum < model->numRootBones)
{
@ -287,12 +288,10 @@ void AssetDumperXModel::AddXModelBones(const AssetDumpingContext& context, Abstr
bone.localOffset[0] = model->trans[boneNum - model->numRootBones][0];
bone.localOffset[1] = model->trans[boneNum - model->numRootBones][1];
bone.localOffset[2] = model->trans[boneNum - model->numRootBones][2];
bone.localRotation = Quaternion32(
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])
);
bone.localRotation = Quaternion32(QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3]));
}
writer.AddBone(std::move(bone));
@ -398,7 +397,10 @@ void AssetDumperXModel::AllocateXModelBoneWeights(const XModel* model, const uns
weightCollection.weights = std::make_unique<XModelBoneWeight[]>(weightCollection.totalWeightCount);
}
void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer,
const XModel* model,
const unsigned lod,
XModelVertexBoneWeightCollection& weightCollection)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
@ -417,17 +419,11 @@ void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer,
const auto& vertList = surface.vertList[vertListIndex];
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
weightCollection.weights[weightOffset++] = XModelBoneWeight{
static_cast<int>(vertList.boneOffset / sizeof(DObjSkelMat)),
1.0f
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{static_cast<int>(vertList.boneOffset / sizeof(DObjSkelMat)), 1.0f};
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
1
});
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1});
}
handledVertices += vertList.vertCount;
}
@ -441,17 +437,11 @@ void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer,
{
const auto* boneWeightOffset = &weightCollection.weights[weightOffset];
const auto boneIndex0 = static_cast<int>(surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat));
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
1.0f
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, 1.0f};
vertsBlendOffset += 1;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
1
});
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 1});
}
// 2 bone weights
@ -463,21 +453,12 @@ void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer,
const auto boneWeight1 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneWeight0 = 1.0f - boneWeight1;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
vertsBlendOffset += 3;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
2
});
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 2});
}
// 3 bone weights
@ -491,25 +472,13 @@ void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer,
const auto boneWeight2 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex2,
boneWeight2
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
vertsBlendOffset += 5;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
3
});
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 3});
}
// 4 bone weights
@ -525,29 +494,14 @@ void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer,
const auto boneWeight3 = HalfFloat::ToFloat(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex0,
boneWeight0
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex1,
boneWeight1
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex2,
boneWeight2
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{
boneIndex3,
boneWeight3
};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex3, boneWeight3};
vertsBlendOffset += 7;
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
boneWeightOffset,
4
});
writer.AddVertexBoneWeights(XModelVertexBoneWeights{boneWeightOffset, 4});
}
handledVertices += surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
@ -555,10 +509,7 @@ void AssetDumperXModel::AddXModelVertexBoneWeights(AbstractXModelWriter& writer,
for (; handledVertices < surface.vertCount; handledVertices++)
{
writer.AddVertexBoneWeights(XModelVertexBoneWeights{
nullptr,
0
});
writer.AddVertexBoneWeights(XModelVertexBoneWeights{nullptr, 0});
}
}
}

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@ -2,9 +2,9 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
#include "Utils/DistinctMapper.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Model/Obj/ObjWriter.h"
#include "Model/XModel/AbstractXModelWriter.h"
#include "Utils/DistinctMapper.h"
namespace IW3
{
@ -27,7 +27,8 @@ namespace IW3
static void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
static void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
static void AllocateXModelBoneWeights(const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
static void
AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
@ -36,4 +37,4 @@ namespace IW3
bool ShouldDump(XAssetInfo<XModel>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
};
}
} // namespace IW3

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@ -1,9 +1,5 @@
#include "ZoneDumperIW3.h"
#include "ObjWriting.h"
#include "Game/IW3/GameIW3.h"
#include "Game/IW3/GameAssetPoolIW3.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperLoadedSound.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
@ -13,6 +9,9 @@
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperWeapon.h"
#include "AssetDumpers/AssetDumperXModel.h"
#include "Game/IW3/GameAssetPoolIW3.h"
#include "Game/IW3/GameIW3.h"
#include "ObjWriting.h"
using namespace IW3;
@ -23,11 +22,11 @@ bool ZoneDumper::CanHandleZone(AssetDumpingContext& context) const
bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
{
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
if(assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
{ \
dumperType dumper; \
dumper.DumpPool(context, assetPools->poolName.get()); \
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
{ \
dumperType dumper; \
dumper.DumpPool(context, assetPools->poolName.get()); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolIW3*>(context.m_zone->m_pools.get());

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@ -9,4 +9,4 @@ namespace IW3
bool CanHandleZone(AssetDumpingContext& context) const override;
bool DumpZone(AssetDumpingContext& context) const override;
};
}
} // namespace IW3