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Reformat code with clang format
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@ -2,9 +2,9 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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#include "Utils/DistinctMapper.h"
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#include "Model/XModel/AbstractXModelWriter.h"
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#include "Model/Obj/ObjWriter.h"
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#include "Model/XModel/AbstractXModelWriter.h"
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#include "Utils/DistinctMapper.h"
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namespace T5
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{
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@ -27,7 +27,8 @@ namespace T5
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static void AddXModelObjects(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
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static void AddXModelVertices(AbstractXModelWriter& writer, const XModel* model, unsigned lod);
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static void AllocateXModelBoneWeights(const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void
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AddXModelVertexBoneWeights(AbstractXModelWriter& writer, const XModel* model, unsigned lod, XModelVertexBoneWeightCollection& weightCollection);
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static void AddXModelFaces(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModel* model, unsigned lod);
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static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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@ -36,4 +37,4 @@ namespace T5
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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}
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} // namespace T5
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