Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@ -1,20 +1,16 @@
#include "ZoneDumperT6.h"
#include "ObjWriting.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "AssetDumpers/AssetDumperRawFile.h"
#include "AssetDumpers/AssetDumperSlug.h"
#include "AssetDumpers/AssetDumperQdb.h"
#include "AssetDumpers/AssetDumperScriptParseTree.h"
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperFontIcon.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperPhysConstraints.h"
#include "AssetDumpers/AssetDumperPhysPreset.h"
#include "AssetDumpers/AssetDumperQdb.h"
#include "AssetDumpers/AssetDumperRawFile.h"
#include "AssetDumpers/AssetDumperScriptParseTree.h"
#include "AssetDumpers/AssetDumperSlug.h"
#include "AssetDumpers/AssetDumperSndBank.h"
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperTracer.h"
#include "AssetDumpers/AssetDumperVehicle.h"
#include "AssetDumpers/AssetDumperWeapon.h"
@ -22,6 +18,9 @@
#include "AssetDumpers/AssetDumperWeaponAttachmentUnique.h"
#include "AssetDumpers/AssetDumperXModel.h"
#include "AssetDumpers/AssetDumperZBarrier.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "ObjWriting.h"
using namespace T6;
@ -32,11 +31,11 @@ bool ZoneDumper::CanHandleZone(AssetDumpingContext& context) const
bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
{
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
if(assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
{ \
dumperType dumper; \
dumper.DumpPool(context, assetPools->poolName.get()); \
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
{ \
dumperType dumper; \
dumper.DumpPool(context, assetPools->poolName.get()); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone->m_pools.get());