mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
Reformat code with clang format
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@ -6,23 +6,23 @@
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// ===========================================
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// Windows Types
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typedef unsigned long DWORD;
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typedef int BOOL;
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef float FLOAT;
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typedef unsigned long DWORD;
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typedef int BOOL;
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef float FLOAT;
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namespace std
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{
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typedef char int8_t;
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typedef short int16_t;
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typedef int int32_t;
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typedef long long int64_t;
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typedef unsigned char uint8_t;
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typedef unsigned short uint16_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long uint64_t;
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}
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typedef char int8_t;
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typedef short int16_t;
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typedef int int32_t;
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typedef long long int64_t;
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typedef unsigned char uint8_t;
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typedef unsigned short uint16_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long uint64_t;
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} // namespace std
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#define __int8 char
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#define __int16 short
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@ -52,4 +52,4 @@ typedef void Texture;
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#define volatile
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#define __cppobj
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// EOF
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// EOF
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@ -2,7 +2,7 @@
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// Entry point for IW3 code generation
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#include "../Common.h"
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#include "../../../Common/Game/IW3/IW3_Assets.h"
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#include "../Common.h"
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// EOF
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// EOF
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@ -2,7 +2,7 @@
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// Entry point for IW4 code generation
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#include "../Common.h"
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#include "../../../Common/Game/IW4/IW4_Assets.h"
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#include "../Common.h"
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// EOF
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// EOF
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@ -2,7 +2,7 @@
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// Entry point for IW5 code generation
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#include "../Common.h"
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#include "../../../Common/Game/IW5/IW5_Assets.h"
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#include "../Common.h"
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// EOF
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// EOF
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@ -2,7 +2,7 @@
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// Entry point for T5 code generation
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#include "../Common.h"
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#include "../../../Common/Game/T5/T5_Assets.h"
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#include "../Common.h"
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// EOF
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// EOF
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@ -2,7 +2,7 @@
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// Entry point for T6 code generation
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#include "../Common.h"
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#include "../../../Common/Game/T6/T6_Assets.h"
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#include "../Common.h"
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// EOF
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// EOF
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