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https://github.com/Laupetin/OpenAssetTools.git
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Reformat code with clang format
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@ -6,23 +6,23 @@
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// ===========================================
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// Windows Types
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typedef unsigned long DWORD;
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typedef int BOOL;
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef float FLOAT;
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typedef unsigned long DWORD;
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typedef int BOOL;
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef float FLOAT;
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namespace std
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{
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typedef char int8_t;
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typedef short int16_t;
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typedef int int32_t;
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typedef long long int64_t;
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typedef unsigned char uint8_t;
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typedef unsigned short uint16_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long uint64_t;
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}
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typedef char int8_t;
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typedef short int16_t;
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typedef int int32_t;
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typedef long long int64_t;
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typedef unsigned char uint8_t;
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typedef unsigned short uint16_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long uint64_t;
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} // namespace std
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#define __int8 char
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#define __int16 short
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@ -52,4 +52,4 @@ typedef void Texture;
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#define volatile
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#define __cppobj
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// EOF
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// EOF
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