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https://github.com/Laupetin/OpenAssetTools.git
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Reformat code with clang format
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@ -1,10 +1,10 @@
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#pragma once
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#include <memory>
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#include "Pool/ZoneAssetPools.h"
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#include "Pool/AssetPool.h"
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#include "Game/IW5/IW5.h"
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#include "Pool/AssetPool.h"
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#include "Pool/ZoneAssetPools.h"
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#include <memory>
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class GameAssetPoolIW5 final : public ZoneAssetPools
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{
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@ -14,7 +14,12 @@ class GameAssetPoolIW5 final : public ZoneAssetPools
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static const char* ASSET_TYPE_NAMES[];
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protected:
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XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone) override;
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XAssetInfoGeneric* AddAssetToPool(asset_type_t type,
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std::string name,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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Zone* zone) override;
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public:
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std::unique_ptr<AssetPool<IW5::PhysPreset>> m_phys_preset;
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