Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@ -1,10 +1,10 @@
#pragma once
#include <memory>
#include "Pool/ZoneAssetPools.h"
#include "Pool/AssetPool.h"
#include "Game/IW5/IW5.h"
#include "Pool/AssetPool.h"
#include "Pool/ZoneAssetPools.h"
#include <memory>
class GameAssetPoolIW5 final : public ZoneAssetPools
{
@ -14,7 +14,12 @@ class GameAssetPoolIW5 final : public ZoneAssetPools
static const char* ASSET_TYPE_NAMES[];
protected:
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone) override;
XAssetInfoGeneric* AddAssetToPool(asset_type_t type,
std::string name,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings,
Zone* zone) override;
public:
std::unique_ptr<AssetPool<IW5::PhysPreset>> m_phys_preset;