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https://github.com/Laupetin/OpenAssetTools.git
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Reformat code with clang format
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@ -1,7 +1,7 @@
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#pragma once
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#include "Loading/AssetLoadingActions.h"
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#include "Game/IW4/IW4.h"
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#include "Loading/AssetLoadingActions.h"
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namespace IW4
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{
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@ -13,4 +13,4 @@ namespace IW4
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void OnImageLoaded(GfxImage* image) const;
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void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
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};
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}
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} // namespace IW4
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@ -1,7 +1,7 @@
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#pragma once
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#include "Loading/AssetLoadingActions.h"
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#include "Game/IW4/IW4.h"
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#include "Loading/AssetLoadingActions.h"
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namespace IW4
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{
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@ -12,4 +12,4 @@ namespace IW4
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void SetSoundData(MssSound* sound) const;
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};
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}
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} // namespace IW4
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@ -11,7 +11,7 @@ Actions_XModel::Actions_XModel(Zone* zone)
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void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSurfs) const
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{
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if(modelSurfs)
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if (modelSurfs)
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{
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lodInfo->modelSurfs = m_zone->GetMemory()->Create<XModelSurfs>();
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memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
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@ -1,7 +1,7 @@
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#pragma once
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#include "Loading/AssetLoadingActions.h"
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#include "Game/IW4/IW4.h"
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#include "Loading/AssetLoadingActions.h"
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namespace IW4
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{
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@ -12,4 +12,4 @@ namespace IW4
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void SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSurfs) const;
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};
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}
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} // namespace IW4
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