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Reformat code with clang format
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@ -1,23 +1,22 @@
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#include "ZoneLoaderFactoryT5.h"
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#include "ContentLoaderT5.h"
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#include "Game/GameLanguage.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/GameT5.h"
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#include "Game/T5/T5.h"
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#include "Game/T5/ZoneConstantsT5.h"
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#include "Loading/Processor/ProcessorInflate.h"
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#include "Loading/Steps/StepAddProcessor.h"
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#include "Loading/Steps/StepAllocXBlocks.h"
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#include "Loading/Steps/StepLoadZoneContent.h"
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#include "Loading/Steps/StepSkipBytes.h"
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#include "Utils/ClassUtils.h"
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#include <cassert>
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#include <cstring>
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#include <type_traits>
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#include "Game/T5/T5.h"
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#include "Utils/ClassUtils.h"
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#include "ContentLoaderT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/GameT5.h"
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#include "Game/GameLanguage.h"
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#include "Game/T5/ZoneConstantsT5.h"
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#include "Loading/Processor/ProcessorInflate.h"
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#include "Loading/Steps/StepSkipBytes.h"
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#include "Loading/Steps/StepAddProcessor.h"
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#include "Loading/Steps/StepAllocXBlocks.h"
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#include "Loading/Steps/StepLoadZoneContent.h"
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using namespace T5;
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class ZoneLoaderFactory::Impl
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@ -91,7 +90,8 @@ public:
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zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
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// Start of the zone content
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zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
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zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
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std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
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// Return the fully setup zoneloader
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return zoneLoader;
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