mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-16 17:57:57 -05:00
Reformat code with clang format
This commit is contained in:
@ -1,9 +1,6 @@
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#include "ContentLoaderT6.h"
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#include "Game/T6/T6.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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#include "Game/T6/XAssets/addonmapents/addonmapents_load_db.h"
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#include "Game/T6/XAssets/clipmap_t/clipmap_t_load_db.h"
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#include "Game/T6/XAssets/comworld/comworld_load_db.h"
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@ -52,6 +49,9 @@
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#include "Game/T6/XAssets/xglobals/xglobals_load_db.h"
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#include "Game/T6/XAssets/xmodel/xmodel_load_db.h"
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#include "Game/T6/XAssets/zbarrierdef/zbarrierdef_load_db.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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using namespace T6;
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@ -87,13 +87,13 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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void ContentLoader::LoadXAsset(const bool atStreamStart) const
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{
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#define LOAD_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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{ \
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Loader_##typeName loader(m_zone, m_stream); \
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loader.Load(&varXAsset->header.headerEntry); \
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break; \
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}
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#define LOAD_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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{ \
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Loader_##typeName loader(m_zone, m_stream); \
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loader.Load(&varXAsset->header.headerEntry); \
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break; \
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}
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assert(varXAsset != nullptr);
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@ -102,60 +102,60 @@ void ContentLoader::LoadXAsset(const bool atStreamStart) const
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switch (varXAsset->type)
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{
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LOAD_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
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LOAD_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints)
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LOAD_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef)
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LOAD_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
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LOAD_ASSET(ASSET_TYPE_XMODEL, XModel, model)
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LOAD_ASSET(ASSET_TYPE_MATERIAL, Material, material)
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LOAD_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
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LOAD_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
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LOAD_ASSET(ASSET_TYPE_SOUND, SndBank, sound)
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LOAD_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch)
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LOAD_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap)
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LOAD_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap)
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LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
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LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
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LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
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LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
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LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
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LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
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LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font)
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LOAD_ASSET(ASSET_TYPE_FONTICON, FontIcon, fontIcon)
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LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
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LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
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LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
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LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon)
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LOAD_ASSET(ASSET_TYPE_ATTACHMENT, WeaponAttachment, attachment)
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LOAD_ASSET(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique, attachmentUnique)
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LOAD_ASSET(ASSET_TYPE_WEAPON_CAMO, WeaponCamo, weaponCamo)
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LOAD_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
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LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
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LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
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LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
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LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef)
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LOAD_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals)
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LOAD_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot)
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LOAD_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses)
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LOAD_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet)
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LOAD_ASSET(ASSET_TYPE_SCRIPTPARSETREE, ScriptParseTree, scriptParseTree)
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LOAD_ASSET(ASSET_TYPE_KEYVALUEPAIRS, KeyValuePairs, keyValuePairs)
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LOAD_ASSET(ASSET_TYPE_VEHICLEDEF, VehicleDef, vehicleDef)
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LOAD_ASSET(ASSET_TYPE_MEMORYBLOCK, MemoryBlock, memoryBlock);
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LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts)
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LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef)
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LOAD_ASSET(ASSET_TYPE_SKINNEDVERTS, SkinnedVertsDef, skinnedVertsDef)
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LOAD_ASSET(ASSET_TYPE_QDB, Qdb, qdb)
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LOAD_ASSET(ASSET_TYPE_SLUG, Slug, slug)
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LOAD_ASSET(ASSET_TYPE_FOOTSTEP_TABLE, FootstepTableDef, footstepTableDef)
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LOAD_ASSET(ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef, footstepFXTableDef)
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LOAD_ASSET(ASSET_TYPE_ZBARRIER, ZBarrierDef, zbarrierDef)
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LOAD_ASSET(ASSET_TYPE_PHYSPRESET, PhysPreset, physPreset)
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LOAD_ASSET(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints, physConstraints)
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LOAD_ASSET(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef, destructibleDef)
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LOAD_ASSET(ASSET_TYPE_XANIMPARTS, XAnimParts, parts)
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LOAD_ASSET(ASSET_TYPE_XMODEL, XModel, model)
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LOAD_ASSET(ASSET_TYPE_MATERIAL, Material, material)
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LOAD_ASSET(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet, techniqueSet)
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LOAD_ASSET(ASSET_TYPE_IMAGE, GfxImage, image)
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LOAD_ASSET(ASSET_TYPE_SOUND, SndBank, sound)
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LOAD_ASSET(ASSET_TYPE_SOUND_PATCH, SndPatch, soundPatch)
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LOAD_ASSET(ASSET_TYPE_CLIPMAP, clipMap_t, clipMap)
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LOAD_ASSET(ASSET_TYPE_CLIPMAP_PVS, clipMap_t, clipMap)
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LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld)
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LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp)
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LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp)
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LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts)
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LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld)
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LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef)
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LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font)
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LOAD_ASSET(ASSET_TYPE_FONTICON, FontIcon, fontIcon)
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LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList)
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LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu)
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LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize)
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LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon)
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LOAD_ASSET(ASSET_TYPE_ATTACHMENT, WeaponAttachment, attachment)
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LOAD_ASSET(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique, attachmentUnique)
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LOAD_ASSET(ASSET_TYPE_WEAPON_CAMO, WeaponCamo, weaponCamo)
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LOAD_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals)
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LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx)
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LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx)
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LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile)
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable)
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LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef)
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LOAD_ASSET(ASSET_TYPE_XGLOBALS, XGlobals, xGlobals)
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LOAD_ASSET(ASSET_TYPE_DDL, ddlRoot_t, ddlRoot)
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LOAD_ASSET(ASSET_TYPE_GLASSES, Glasses, glasses)
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LOAD_ASSET(ASSET_TYPE_EMBLEMSET, EmblemSet, emblemSet)
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LOAD_ASSET(ASSET_TYPE_SCRIPTPARSETREE, ScriptParseTree, scriptParseTree)
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LOAD_ASSET(ASSET_TYPE_KEYVALUEPAIRS, KeyValuePairs, keyValuePairs)
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LOAD_ASSET(ASSET_TYPE_VEHICLEDEF, VehicleDef, vehicleDef)
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LOAD_ASSET(ASSET_TYPE_MEMORYBLOCK, MemoryBlock, memoryBlock);
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LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts)
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LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef)
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LOAD_ASSET(ASSET_TYPE_SKINNEDVERTS, SkinnedVertsDef, skinnedVertsDef)
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LOAD_ASSET(ASSET_TYPE_QDB, Qdb, qdb)
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LOAD_ASSET(ASSET_TYPE_SLUG, Slug, slug)
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LOAD_ASSET(ASSET_TYPE_FOOTSTEP_TABLE, FootstepTableDef, footstepTableDef)
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LOAD_ASSET(ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef, footstepFXTableDef)
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LOAD_ASSET(ASSET_TYPE_ZBARRIER, ZBarrierDef, zbarrierDef)
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default:
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{
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throw UnsupportedAssetTypeException(varXAsset->type);
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}
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{
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throw UnsupportedAssetTypeException(varXAsset->type);
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}
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}
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#undef LOAD_ASSET
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