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Reformat code with clang format
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@ -1,10 +1,8 @@
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#include "ZoneWriterFactoryIW4.h"
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#include <cstring>
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#include "ContentWriterIW4.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/ZoneConstantsIW4.h"
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#include "Writing/Processor/OutputProcessorDeflate.h"
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#include "Writing/Steps/StepAddOutputProcessor.h"
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@ -16,6 +14,8 @@
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#include "Writing/Steps/StepWriteZoneHeader.h"
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#include "Writing/Steps/StepWriteZoneSizes.h"
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#include <cstring>
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using namespace IW4;
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class ZoneWriterFactory::Impl
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@ -73,7 +73,8 @@ public:
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SetupBlocks();
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auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
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auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
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std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
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auto* contentInMemoryPtr = contentInMemory.get();
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m_writer->AddWritingStep(std::move(contentInMemory));
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