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Reformat code with clang format
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@ -1,10 +1,8 @@
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#include "ZoneWriterFactoryT5.h"
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#include <cstring>
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#include "ContentWriterT5.h"
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#include "Game/T5/T5.h"
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#include "Game/T5/GameT5.h"
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#include "Game/T5/T5.h"
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#include "Game/T5/ZoneConstantsT5.h"
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#include "Writing/Processor/OutputProcessorDeflate.h"
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#include "Writing/Steps/StepAddOutputProcessor.h"
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@ -14,6 +12,8 @@
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#include "Writing/Steps/StepWriteZoneHeader.h"
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#include "Writing/Steps/StepWriteZoneSizes.h"
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#include <cstring>
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using namespace T5;
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class ZoneWriterFactory::Impl
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@ -24,7 +24,7 @@ class ZoneWriterFactory::Impl
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public:
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explicit Impl(Zone* zone)
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: m_zone(zone),
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m_writer(std::make_unique<ZoneWriter>())
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m_writer(std::make_unique<ZoneWriter>())
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{
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}
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@ -56,7 +56,8 @@ public:
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{
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SetupBlocks();
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auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
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auto contentInMemory = std::make_unique<StepWriteZoneContentToMemory>(
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std::make_unique<ContentWriter>(), m_zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK);
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auto* contentInMemoryPtr = contentInMemory.get();
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m_writer->AddWritingStep(std::move(contentInMemory));
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