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feat: normalize asset names before loading
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@ -25,6 +25,8 @@ private:
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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static std::string NormalizeAssetName(const std::string& assetName);
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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