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Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files
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17
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperZBarrier.h
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17
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperZBarrier.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class AssetDumperZBarrier final : public AbstractAssetDumper<ZBarrierDef>
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{
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static cspField_t zbarrier_fields[];
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protected:
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bool ShouldDump(XAssetInfo<ZBarrierDef>* asset) override;
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std::string GetFileNameForAsset(Zone* zone, XAssetInfo<ZBarrierDef>* asset) override;
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void DumpAsset(Zone* zone, XAssetInfo<ZBarrierDef>* asset, FileAPI::File* out) override;
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};
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}
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