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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files
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@ -11,8 +11,11 @@
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperFontIcon.h"
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#include "AssetDumpers/AssetDumperPhysPreset.h"
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#include "AssetDumpers/AssetDumperTracer.h"
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#include "AssetDumpers/AssetDumperVehicle.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperZBarrier.h"
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using namespace T6;
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@ -30,9 +33,9 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
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dumper.DumpPool(zone, assetPools->poolName, basePath); \
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}
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const auto assetPools = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
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const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
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// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
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DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
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// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
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// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def);
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts);
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@ -73,13 +76,13 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
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DUMP_ASSET_POOL(AssetDumperVehicle, m_vehicle);
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// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block);
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// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents);
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// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer);
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DUMP_ASSET_POOL(AssetDumperTracer, m_tracer);
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// DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts);
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DUMP_ASSET_POOL(AssetDumperQdb, m_qdb);
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DUMP_ASSET_POOL(AssetDumperSlug, m_slug);
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// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table);
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// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table);
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// DUMP_ASSET_POOL(AssetDumperZBarrierDef, m_zbarrier);
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DUMP_ASSET_POOL(AssetDumperZBarrier, m_zbarrier);
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return true;
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