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ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory
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@ -8,5 +8,6 @@ class IGame
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{
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public:
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virtual void AddZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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};
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