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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 15:28:11 -05:00
Add material loading for tools materials
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@ -11,6 +11,7 @@
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/MaterialConstantsIW4.h"
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#include "Game/IW4/ObjConstantsIW4.h"
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#include "Math/Vector.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace IW4;
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@ -183,8 +184,23 @@ namespace IW4
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void mtl_tools_template()
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{
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// TODO
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throw SkipMaterialException();
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commonsetup_template();
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SetTechniqueSet("tools");
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AddMapTexture("normalMap", TileMode_e::NO_TILE, GdtFilter_e::NOMIP_NEAREST, TS_NORMAL_MAP, "$identitynormalmap");
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const auto colorMapName = ReadStringProperty("colorMap");
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const auto tileColor = ReadEnumProperty<TileMode_e>("tileColor", GdtTileModeNames, std::extent_v<decltype(GdtTileModeNames)>);
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const auto filterColor = ReadEnumProperty<GdtFilter_e>("filterColor", GdtSamplerFilterNames, std::extent_v<decltype(GdtSamplerFilterNames)>);
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if (!colorMapName.empty())
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AddMapTexture("colorMap", tileColor, filterColor, TS_COLOR_MAP, colorMapName);
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else
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throw GdtReadingException("ColorMap may not be blank in tools materials");
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const auto colorTint = ReadVec4Property("colorTint", {1.0f, 1.0f, 1.0f, 1.0f});
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AddConstant("colorTint", colorTint);
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}
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void mtl_sky_template()
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@ -730,6 +746,19 @@ namespace IW4
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m_textures.push_back(textureDef);
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}
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void AddConstant(const std::string& constantName, Vector4f literalData)
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{
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MaterialConstantDef constantDef{};
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constantDef.literal[0] = literalData(0);
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constantDef.literal[1] = literalData(1);
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constantDef.literal[2] = literalData(2);
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constantDef.literal[3] = literalData(3);
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strncpy(constantDef.name, constantName.c_str(), std::extent_v<decltype(MaterialConstantDef::name)>);
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constantDef.nameHash = Common::R_HashString(constantName.c_str());
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m_constants.push_back(constantDef);
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}
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void SetSort(const unsigned char sort) const
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{
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m_material->info.sortKey = sort;
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@ -994,6 +1023,18 @@ namespace IW4
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m_material->textureCount = 0u;
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}
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if (!m_constants.empty())
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{
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m_material->constantTable = static_cast<MaterialConstantDef*>(m_memory->Alloc(sizeof(MaterialConstantDef) * m_constants.size()));
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m_material->constantCount = static_cast<unsigned char>(m_constants.size());
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memcpy(m_material->constantTable, m_constants.data(), sizeof(MaterialConstantDef) * m_constants.size());
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}
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else
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{
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m_material->constantTable = nullptr;
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m_material->constantCount = 0u;
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}
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if (!m_state_bits.empty())
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{
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m_material->stateBitsTable = static_cast<GfxStateBits*>(m_memory->Alloc(sizeof(GfxStateBits) * m_state_bits.size()));
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@ -1034,6 +1075,7 @@ namespace IW4
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GfxStateBits m_base_state_bits;
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std::vector<GfxStateBits> m_state_bits;
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std::vector<MaterialTextureDef> m_textures;
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std::vector<MaterialConstantDef> m_constants;
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};
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}
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