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https://github.com/Laupetin/OpenAssetTools.git
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chore: use RawTemplater to template XModel loading code for t5 and t6
This commit is contained in:
@ -1,49 +0,0 @@
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#include "XModelLoaderT5.h"
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#include "Game/T5/CommonT5.h"
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#include "Game/T5/XModel/JsonXModel.h"
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#define GAME_NAMESPACE T5
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namespace T5
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{
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const char* HITLOC_NAMES[]{
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// clang-format off
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"none",
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"helmet",
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"head",
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"neck",
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"torso_upper",
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"torso_lower",
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"right_arm_upper",
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"left_arm_upper",
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"right_arm_lower",
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"left_arm_lower",
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"right_hand",
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"left_hand",
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"right_leg_upper",
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"left_leg_upper",
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"right_leg_lower",
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"left_leg_lower",
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"right_foot",
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"left_foot",
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"gun",
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// clang-format on
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};
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static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
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} // namespace T5
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#include "XModel/GenericXModelLoader.inc.h"
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namespace T5
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{
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bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
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{
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std::set<XAssetInfoGeneric*> dependenciesSet;
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XModelLoader loader(stream, *memory, *manager, dependenciesSet);
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dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend());
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return loader.Load(xmodel);
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}
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} // namespace T5
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@ -1,51 +0,0 @@
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#include "XModelLoaderT6.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/XModel/JsonXModel.h"
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#define GAME_NAMESPACE T6
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namespace T6
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{
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const char* HITLOC_NAMES[]{
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// clang-format off
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"none",
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"helmet",
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"head",
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"neck",
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"torso_upper",
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"torso_middle",
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"torso_lower",
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"right_arm_upper",
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"left_arm_upper",
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"right_arm_lower",
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"left_arm_lower",
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"right_hand",
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"left_hand",
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"right_leg_upper",
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"left_leg_upper",
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"right_leg_lower",
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"left_leg_lower",
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"right_foot",
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"left_foot",
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"gun",
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"shield",
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// clang-format on
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};
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static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
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} // namespace T6
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#include "XModel/GenericXModelLoader.inc.h"
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namespace T6
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{
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bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
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{
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std::set<XAssetInfoGeneric*> dependenciesSet;
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XModelLoader loader(stream, *memory, *manager, dependenciesSet);
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dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend());
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return loader.Load(xmodel);
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}
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} // namespace T6
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@ -1,13 +0,0 @@
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#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T6/T6.h"
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#include "Utils/MemoryManager.h"
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#include <istream>
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#include <vector>
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namespace T6
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{
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bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
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}
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@ -2,14 +2,14 @@
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#include "GltfInput.h"
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#include "XModel/Gltf/JsonGltf.h"
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#include "XModel/XModelLoader.h"
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#include "XModel/XModelFileLoader.h"
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#include <memory>
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#include <ostream>
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namespace gltf
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{
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class Loader : public XModelLoader
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class Loader : public XModelFileLoader
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{
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public:
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Loader() = default;
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18
src/ObjLoading/XModel/XModelFileLoader.h
Normal file
18
src/ObjLoading/XModel/XModelFileLoader.h
Normal file
@ -0,0 +1,18 @@
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#pragma once
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#include "XModel/XModelCommon.h"
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#include <memory>
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class XModelFileLoader
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{
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public:
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XModelFileLoader() = default;
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virtual ~XModelFileLoader() = default;
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XModelFileLoader(const XModelFileLoader& other) = default;
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XModelFileLoader(XModelFileLoader&& other) noexcept = default;
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XModelFileLoader& operator=(const XModelFileLoader& other) = default;
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XModelFileLoader& operator=(XModelFileLoader&& other) noexcept = default;
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virtual std::unique_ptr<XModelCommon> Load() = 0;
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};
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@ -1,9 +1,24 @@
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#pragma once
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#options GAME (T5, T6)
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#ifndef GAME_NAMESPACE
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#error Must define GAME_NAMESPACE
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#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".cpp"
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#set LOADER_HEADER "\"XModelLoader" + GAME + ".h\""
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#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
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#set CONSTANTS_HEADER "\"Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h\""
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#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
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#if GAME == "T5"
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#define FEATURE_T5
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#elif GAME == "T6"
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#define FEATURE_T6
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#endif
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#include LOADER_HEADER
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#include COMMON_HEADER
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#include CONSTANTS_HEADER
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#include JSON_HEADER
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#include "ObjLoading.h"
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#include "Utils/QuatInt16.h"
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#include "Utils/StringUtils.h"
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@ -26,9 +41,10 @@
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#include <format>
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#include <iostream>
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#include <numeric>
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#include <set>
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#include <vector>
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namespace GAME_NAMESPACE
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namespace GAME
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{
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class XModelLoader
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{
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@ -794,4 +810,14 @@ namespace GAME_NAMESPACE
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PartClassificationState& m_part_classification_state;
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std::set<XAssetInfoGeneric*>& m_dependencies;
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};
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} // namespace GAME_NAMESPACE
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bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
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{
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std::set<XAssetInfoGeneric*> dependenciesSet;
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XModelLoader loader(stream, *memory, *manager, dependenciesSet);
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dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend());
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return loader.Load(xmodel);
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}
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} // namespace GAME
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@ -1,18 +0,0 @@
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#pragma once
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#include "XModel/XModelCommon.h"
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#include <memory>
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class XModelLoader
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{
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public:
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XModelLoader() = default;
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virtual ~XModelLoader() = default;
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XModelLoader(const XModelLoader& other) = default;
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XModelLoader(XModelLoader&& other) noexcept = default;
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XModelLoader& operator=(const XModelLoader& other) = default;
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XModelLoader& operator=(XModelLoader&& other) noexcept = default;
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virtual std::unique_ptr<XModelCommon> Load() = 0;
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};
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@ -1,13 +1,19 @@
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#options GAME (T5, T6)
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#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".h"
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#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
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#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T5/T5.h"
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#include GAME_HEADER
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#include "Utils/MemoryManager.h"
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#include <istream>
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#include <vector>
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namespace T5
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namespace GAME
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{
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bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
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}
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